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	Add new hit effect flag for hit effects that only show animations
Fix SetMP setting MaxMP instead of MP Fix substate updates not being sent
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		| @@ -393,7 +393,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|                 if ((updateFlags & ActorUpdateFlags.SubState) != 0) | ||||
|                 { | ||||
|                    //packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); | ||||
|                     packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); | ||||
|                     //packets.Add(CommandResultX00Packet.BuildPacket(actorId, 0x72000062, 0)); | ||||
|                     //packets.Add(CommandResultX01Packet.BuildPacket(actorId, 0x7C000062, 21001, new CommandResult(actorId, 0, 1))); | ||||
|  | ||||
| @@ -614,7 +614,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|         public void SetMP(uint mp) | ||||
|         { | ||||
|             charaWork.parameterSave.mpMax = (short)mp; | ||||
|             charaWork.parameterSave.mp = (short)mp; | ||||
|             if (mp > charaWork.parameterSave.mpMax) | ||||
|                 SetMaxMP(mp); | ||||
|  | ||||
|   | ||||
| @@ -464,6 +464,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils | ||||
|                     FinishActionStatus(caster, target, skill, action, actionContainer); | ||||
|                     break; | ||||
|                 default: | ||||
|                     action.effectId = (uint) HitEffect.AnimationEffectType; | ||||
|                     actionContainer.AddAction(action); | ||||
|                     break; | ||||
|             } | ||||
|   | ||||
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