Move LookAt's same position check to the one that takes in an X and Y

position
This commit is contained in:
Yogurt 2019-05-27 15:37:54 -07:00
parent 9b566abb3d
commit 9889b6011b

View File

@ -652,7 +652,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void LookAt(Actor actor) public void LookAt(Actor actor)
{ {
if (actor != null && actor != this) if (actor != null)
{ {
LookAt(actor.positionX, actor.positionZ); LookAt(actor.positionX, actor.positionZ);
} }
@ -671,6 +671,9 @@ namespace FFXIVClassic_Map_Server.Actors
} }
public void LookAt(float x, float z) public void LookAt(float x, float z)
{
//Don't rotate if the lookat position is same as our current position
if (positionX != x || positionZ != z)
{ {
var rot1 = this.rotation; var rot1 = this.rotation;
@ -683,6 +686,7 @@ namespace FFXIVClassic_Map_Server.Actors
this.updateFlags |= ActorUpdateFlags.Position; this.updateFlags |= ActorUpdateFlags.Position;
rotation = (float)dRot; rotation = (float)dRot;
} }
}
// todo: is this legit? // todo: is this legit?
public bool IsFacing(float x, float z, float angle = 90.0f) public bool IsFacing(float x, float z, float angle = 90.0f)