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	More cleanup of the craft command
This commit is contained in:
		| @@ -160,7 +160,7 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
|     local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3; | ||||
|     local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10; | ||||
|      | ||||
|     local debugMessage = false; | ||||
|     local debugMessage = true; | ||||
|  | ||||
|     local isRecipeRecentSent = false; | ||||
|     local isRecipeAwardSent = false; | ||||
| @@ -169,8 +169,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
|     local recipeResolver = GetRecipeResolver();	 | ||||
|  | ||||
| 	local operationResult; | ||||
| 	local operationMode; | ||||
| 	local recipeMode; | ||||
| 	local operationMode = -1; | ||||
| 	local recipeMode = -1; | ||||
| 	local chosenMaterials; | ||||
| 	 | ||||
| 	local facilityId = 0; | ||||
| @@ -187,8 +187,6 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
| 	 | ||||
| 	while operationMode ~= 0 do | ||||
|          | ||||
|         if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: "..tostring(operationMode).."   Recipe : "..tostring(recipeMode).."   Quest : "..chosenQuest); end         | ||||
|          | ||||
| 		-- Operate the start crafting window... confusing shit | ||||
| 		if (craftStartWidgetOpen == false) then | ||||
| 			-- Shows the initial window  | ||||
| @@ -198,13 +196,13 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
| 			end | ||||
| 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityId, isRequestedItemsMode, unpack(startMats))}; | ||||
| 			craftStartWidgetOpen = true; | ||||
| 		elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and chosenOperation[2] != 0) then | ||||
| 		elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then | ||||
| 			local prepedMaterials; | ||||
| 			-- Recent Recipes/Awarded Recipes | ||||
| 			if (operationMode == MENU_RECENT) then | ||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[chosenOperation[2]]); | ||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]); | ||||
| 			else 			 | ||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[chosenOperation[2]]); | ||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]); | ||||
| 			end | ||||
| 			-- Causes the item info window to appear for recent/awarded recipes. Only happens if a recipe was chosen. | ||||
| 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequestedItemsMode, unpack(prepedMaterials))}; | ||||
| @@ -215,6 +213,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
| 		 | ||||
| 		operationMode = operationResult[1]; | ||||
| 		recipeMode = operationResult[2]; | ||||
| 				 | ||||
|         if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end       | ||||
| 		 | ||||
| 		-- Operation  | ||||
|         if operationMode == MENU_CANCEL then  | ||||
| @@ -276,6 +276,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
| 						closeCraftStartWidget(player, craftJudge, commandactor); | ||||
| 						isRecipeRecentSent = false; | ||||
| 						isRecipeAwardSent = false; | ||||
| 						 | ||||
| 						-- CRAFTING STARTED | ||||
| 						currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);  | ||||
| 						 | ||||
| 						--Once crafting is over, return to the original non-quest state. | ||||
| @@ -334,6 +336,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | ||||
| 				chosenRecipe.crystalQuantity2,  | ||||
| 				0,  | ||||
| 				0); | ||||
| 				 | ||||
| 			-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table". | ||||
| 			if (recipeConfirmed) then | ||||
| 				closeCraftStartWidget(player, craftJudge, commandactor); | ||||
| 				isRecipeRecentSent = false; | ||||
|   | ||||
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