mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	More cleanup of the craft command
This commit is contained in:
		| @@ -160,7 +160,7 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
|     local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3; |     local MENU_CANCEL, MENU_MAINHAND, MENU_OFFHAND, MENU_REQUEST = 0, 1, 2, 3; | ||||||
|     local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10; |     local MENU_RECENT, MENU_AWARDED, MENU_RECENT_DETAILED, MENU_AWARDED_DETAILED = 7, 8, 9, 10; | ||||||
|      |      | ||||||
|     local debugMessage = false; |     local debugMessage = true; | ||||||
|  |  | ||||||
|     local isRecipeRecentSent = false; |     local isRecipeRecentSent = false; | ||||||
|     local isRecipeAwardSent = false; |     local isRecipeAwardSent = false; | ||||||
| @@ -169,8 +169,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
|     local recipeResolver = GetRecipeResolver();	 |     local recipeResolver = GetRecipeResolver();	 | ||||||
|  |  | ||||||
| 	local operationResult; | 	local operationResult; | ||||||
| 	local operationMode; | 	local operationMode = -1; | ||||||
| 	local recipeMode; | 	local recipeMode = -1; | ||||||
| 	local chosenMaterials; | 	local chosenMaterials; | ||||||
| 	 | 	 | ||||||
| 	local facilityId = 0; | 	local facilityId = 0; | ||||||
| @@ -187,8 +187,6 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
| 	 | 	 | ||||||
| 	while operationMode ~= 0 do | 	while operationMode ~= 0 do | ||||||
|          |          | ||||||
|         if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: "..tostring(operationMode).."   Recipe : "..tostring(recipeMode).."   Quest : "..chosenQuest); end         |  | ||||||
|          |  | ||||||
| 		-- Operate the start crafting window... confusing shit | 		-- Operate the start crafting window... confusing shit | ||||||
| 		if (craftStartWidgetOpen == false) then | 		if (craftStartWidgetOpen == false) then | ||||||
| 			-- Shows the initial window  | 			-- Shows the initial window  | ||||||
| @@ -198,13 +196,13 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
| 			end | 			end | ||||||
| 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityId, isRequestedItemsMode, unpack(startMats))}; | 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, facilityId, isRequestedItemsMode, unpack(startMats))}; | ||||||
| 			craftStartWidgetOpen = true; | 			craftStartWidgetOpen = true; | ||||||
| 		elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and chosenOperation[2] != 0) then | 		elseif ((operationMode == MENU_RECENT or operationMode == MENU_AWARDED) and recipeMode != 0) then | ||||||
| 			local prepedMaterials; | 			local prepedMaterials; | ||||||
| 			-- Recent Recipes/Awarded Recipes | 			-- Recent Recipes/Awarded Recipes | ||||||
| 			if (operationMode == MENU_RECENT) then | 			if (operationMode == MENU_RECENT) then | ||||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[chosenOperation[2]]); | 				prepedMaterials = recipeResolver.RecipeToMatIdTable(recentRecipes[recipeMode]); | ||||||
| 			else 			 | 			else 			 | ||||||
| 				prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[chosenOperation[2]]); | 				prepedMaterials = recipeResolver.RecipeToMatIdTable(awardedRecipes[recipeMode]); | ||||||
| 			end | 			end | ||||||
| 			-- Causes the item info window to appear for recent/awarded recipes. Only happens if a recipe was chosen. | 			-- Causes the item info window to appear for recent/awarded recipes. Only happens if a recipe was chosen. | ||||||
| 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequestedItemsMode, unpack(prepedMaterials))}; | 			operationResult = {callClientFunction(player, "delegateCommand", craftJudge, "start", commandactor, -2, isRequestedItemsMode, unpack(prepedMaterials))}; | ||||||
| @@ -215,6 +213,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
| 		 | 		 | ||||||
| 		operationMode = operationResult[1]; | 		operationMode = operationResult[1]; | ||||||
| 		recipeMode = operationResult[2]; | 		recipeMode = operationResult[2]; | ||||||
|  | 				 | ||||||
|  |         if debugMessage then player:SendMessage(0x20, "", "[DEBUG] Menu ID: " .. tostring(operationMode) .. ", RecipeMode : " .. recipeMode); end       | ||||||
| 		 | 		 | ||||||
| 		-- Operation  | 		-- Operation  | ||||||
|         if operationMode == MENU_CANCEL then  |         if operationMode == MENU_CANCEL then  | ||||||
| @@ -276,6 +276,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
| 						closeCraftStartWidget(player, craftJudge, commandactor); | 						closeCraftStartWidget(player, craftJudge, commandactor); | ||||||
| 						isRecipeRecentSent = false; | 						isRecipeRecentSent = false; | ||||||
| 						isRecipeAwardSent = false; | 						isRecipeAwardSent = false; | ||||||
|  | 						 | ||||||
|  | 						-- CRAFTING STARTED | ||||||
| 						currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);  | 						currentlyCrafting = startCrafting(player, commandactor, craftJudge, operationMode, chosenRecipe, currentCraftQuestGuildleve, 80, 100, 50);  | ||||||
| 						 | 						 | ||||||
| 						--Once crafting is over, return to the original non-quest state. | 						--Once crafting is over, return to the original non-quest state. | ||||||
| @@ -334,6 +336,8 @@ function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg | |||||||
| 				chosenRecipe.crystalQuantity2,  | 				chosenRecipe.crystalQuantity2,  | ||||||
| 				0,  | 				0,  | ||||||
| 				0); | 				0); | ||||||
|  | 				 | ||||||
|  | 			-- This should never call? The window with this button only appears when you select a recent recipe with not enough materials. Otherwise it just auto-fills your "table". | ||||||
| 			if (recipeConfirmed) then | 			if (recipeConfirmed) then | ||||||
| 				closeCraftStartWidget(player, craftJudge, commandactor); | 				closeCraftStartWidget(player, craftJudge, commandactor); | ||||||
| 				isRecipeRecentSent = false; | 				isRecipeRecentSent = false; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user