mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
This commit is contained in:
		| @@ -92,12 +92,19 @@ | ||||
|     <Compile Include="packets\send\actor\SetActorNamePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorSpeedPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorStatePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorTarget.cs" /> | ||||
|     <Compile Include="packets\send\login\0x2Packet.cs" /> | ||||
|     <Compile Include="packets\send\actor\AddActorPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorAppearancePacket.cs" /> | ||||
|     <Compile Include="packets\send\actor\SetActorPositionPacket.cs" /> | ||||
|     <Compile Include="packets\send\login\InitPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\CutsceneBookSetPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetChocoboNamePacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetGCInfoPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> | ||||
|     <Compile Include="packets\send\PongPacket.cs" /> | ||||
|     <Compile Include="packets\send\SetMapPacket.cs" /> | ||||
|     <Compile Include="packets\send\SetMusicPacket.cs" /> | ||||
|   | ||||
| @@ -293,7 +293,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                         client.queuePacket(reply8); | ||||
|                         client.queuePacket(reply9); | ||||
|                         client.queuePacket(reply10); | ||||
|                         client.queuePacket(reply11); | ||||
|                         //client.queuePacket(reply11); | ||||
|                         client.queuePacket(reply12); | ||||
|                         break; | ||||
|                     //Chat Received | ||||
| @@ -309,6 +309,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                     case 0x00CD: | ||||
|                         SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); | ||||
|                         player.setTarget(setTarget.actorID); | ||||
|                         client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false)); | ||||
| 				        break; | ||||
|                     //Lock Target | ||||
|                     case 0x00CC: | ||||
| @@ -350,7 +351,7 @@ namespace FFXIVClassic_Lobby_Server | ||||
|                 return; | ||||
|  | ||||
|             BasePacket packet = new BasePacket(path); | ||||
|  | ||||
|                 | ||||
|             foreach (KeyValuePair<uint, Player> entry in mPlayers) | ||||
|             { | ||||
|                 packet.replaceActorID(entry.Value.actorID); | ||||
|   | ||||
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/deleteplayer
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/deleteplayer
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/login/login7_data2.bin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/login/login7_data2.bin
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/login7_data.bin
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/login7_data.bin
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/move_player
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/move_player
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/move_player2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/move_player2
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test_player
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test_player
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test_player2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								FFXIVClassic Map Server/bin/Debug/packets/test_player2
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| @@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|     class MoveActorToPositionPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00CF; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|         public const uint PACKET_SIZE = 0x50; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint actorID) | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|  | ||||
|                     binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); | ||||
|                     binWriter.Write((Single)x); | ||||
|                     binWriter.Write((Single)y); | ||||
|                     binWriter.Write((Single)z); | ||||
|                     binWriter.Write((Single)rot); | ||||
|                     binWriter.Write((ushort)moveState); | ||||
|                 } | ||||
|                 data = mem.GetBuffer(); | ||||
|             } | ||||
|  | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|             return packet; | ||||
|         } | ||||
|  | ||||
|   | ||||
							
								
								
									
										20
									
								
								FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetActorTarget | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00DB; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|          | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID) | ||||
|         {             | ||||
|             return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,167 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class CutsceneBookSetPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A3; | ||||
|         public const uint PACKET_SIZE = 0150; | ||||
|  | ||||
|         private byte[] mainstoryFlags = new byte[7]; | ||||
|         private byte[] classFlags = new byte[2*17]; | ||||
|        | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             byte currentOut = 0; | ||||
|             int byteIndex = 0; | ||||
|             int currentBit = 0; | ||||
|  | ||||
|             //Main Scenario | ||||
|             for (int i = 0; i < 60; i++) | ||||
|             { | ||||
|                 currentOut = (byte) (1|(currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Classes | ||||
|             for (int i = 0; i < 340; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 60; i++) | ||||
|             {                 | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Side Quests | ||||
|             for (int i = 0; i < 372; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 228; i++) | ||||
|             { | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Jobs | ||||
|             for (int i = 0; i < 140; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 61; i++) | ||||
|             { | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Maelstrom | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Adders | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Flames | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,22 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetChocoboNamePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0198; | ||||
|         public const uint PACKET_SIZE = 0x40; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name) | ||||
|         { | ||||
|             if (Encoding.Unicode.GetByteCount(name) >= 0x20) | ||||
|                 name = "ERR: Too Long"; | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.Unicode.GetBytes(name)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,12 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetGCInfoPacket | ||||
|     { | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,23 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetLatestAchievementsPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A3; | ||||
|         public const uint PACKET_SIZE = 0150; | ||||
|  | ||||
|         private byte[] mainstoryFlags = new byte[7]; | ||||
|         private byte[] classFlags = new byte[2*17]; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetPlayerTitlePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x019D; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user