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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
This commit is contained in:
		| @@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|     class MoveActorToPositionPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00CF; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|         public const uint PACKET_SIZE = 0x50; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint actorID) | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|  | ||||
|                     binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin); | ||||
|                     binWriter.Write((Single)x); | ||||
|                     binWriter.Write((Single)y); | ||||
|                     binWriter.Write((Single)z); | ||||
|                     binWriter.Write((Single)rot); | ||||
|                     binWriter.Write((ushort)moveState); | ||||
|                 } | ||||
|                 data = mem.GetBuffer(); | ||||
|             } | ||||
|  | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data); | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|             return packet; | ||||
|         } | ||||
|  | ||||
|   | ||||
							
								
								
									
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								FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class SetActorTarget | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00DB; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|          | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID) | ||||
|         {             | ||||
|             return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,167 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class CutsceneBookSetPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A3; | ||||
|         public const uint PACKET_SIZE = 0150; | ||||
|  | ||||
|         private byte[] mainstoryFlags = new byte[7]; | ||||
|         private byte[] classFlags = new byte[2*17]; | ||||
|        | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             byte currentOut = 0; | ||||
|             int byteIndex = 0; | ||||
|             int currentBit = 0; | ||||
|  | ||||
|             //Main Scenario | ||||
|             for (int i = 0; i < 60; i++) | ||||
|             { | ||||
|                 currentOut = (byte) (1|(currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Classes | ||||
|             for (int i = 0; i < 340; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 60; i++) | ||||
|             {                 | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Side Quests | ||||
|             for (int i = 0; i < 372; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 228; i++) | ||||
|             { | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Jobs | ||||
|             for (int i = 0; i < 140; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //GAP | ||||
|             for (int i = 0; i < 61; i++) | ||||
|             { | ||||
|                 currentBit++; | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     byteIndex++; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Maelstrom | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Adders | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             //Flames | ||||
|             for (int i = 0; i < 200; i++) | ||||
|             { | ||||
|                 currentOut = (byte)(1 | (currentOut << currentBit)); | ||||
|                 currentBit++; | ||||
|  | ||||
|                 if (currentBit >= 8) | ||||
|                 { | ||||
|                     currentBit = 0; | ||||
|                     data[byteIndex] = currentOut; | ||||
|                     byteIndex++; | ||||
|                     currentOut = 0; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,22 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetChocoboNamePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0198; | ||||
|         public const uint PACKET_SIZE = 0x40; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name) | ||||
|         { | ||||
|             if (Encoding.Unicode.GetByteCount(name) >= 0x20) | ||||
|                 name = "ERR: Too Long"; | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.Unicode.GetBytes(name)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,12 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetGCInfoPacket | ||||
|     { | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,23 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetLatestAchievementsPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01A3; | ||||
|         public const uint PACKET_SIZE = 0150; | ||||
|  | ||||
|         private byte[] mainstoryFlags = new byte[7]; | ||||
|         private byte[] classFlags = new byte[2*17]; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID) | ||||
|         { | ||||
|             return null; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,20 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class SetPlayerTitlePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x019D; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID) | ||||
|         { | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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