mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments.
This commit is contained in:
parent
109eeff3a5
commit
9a9388aabf
@ -92,12 +92,19 @@
|
||||
<Compile Include="packets\send\actor\SetActorNamePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorSpeedPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorStatePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorTarget.cs" />
|
||||
<Compile Include="packets\send\login\0x2Packet.cs" />
|
||||
<Compile Include="packets\send\actor\AddActorPacket.cs" />
|
||||
<Compile Include="packets\send\actor\MoveActorToPositionPacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorAppearancePacket.cs" />
|
||||
<Compile Include="packets\send\actor\SetActorPositionPacket.cs" />
|
||||
<Compile Include="packets\send\login\InitPacket.cs" />
|
||||
<Compile Include="packets\send\player\CutsceneBookSetPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetChocoboNamePacket.cs" />
|
||||
<Compile Include="packets\send\player\SetGCInfoPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetPlayerDreamPacket.cs" />
|
||||
<Compile Include="packets\send\player\SetPlayerTitlePacket.cs" />
|
||||
<Compile Include="packets\send\PongPacket.cs" />
|
||||
<Compile Include="packets\send\SetMapPacket.cs" />
|
||||
<Compile Include="packets\send\SetMusicPacket.cs" />
|
||||
|
@ -293,7 +293,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||
client.queuePacket(reply8);
|
||||
client.queuePacket(reply9);
|
||||
client.queuePacket(reply10);
|
||||
client.queuePacket(reply11);
|
||||
//client.queuePacket(reply11);
|
||||
client.queuePacket(reply12);
|
||||
break;
|
||||
//Chat Received
|
||||
@ -309,6 +309,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||
case 0x00CD:
|
||||
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
|
||||
player.setTarget(setTarget.actorID);
|
||||
client.queuePacket(BasePacket.createPacket(SetActorTarget.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
|
||||
break;
|
||||
//Lock Target
|
||||
case 0x00CC:
|
||||
|
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/deleteplayer
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/deleteplayer
Normal file
Binary file not shown.
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/login/login7_data2.bin
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/login/login7_data2.bin
Normal file
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/login7_data.bin
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/login7_data.bin
Normal file
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/move_player
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/move_player
Normal file
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/move_player2
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/move_player2
Normal file
Binary file not shown.
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/test
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/test
Normal file
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/test_player
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/test_player
Normal file
Binary file not shown.
BIN
FFXIVClassic Map Server/bin/Debug/packets/test_player2
Normal file
BIN
FFXIVClassic Map Server/bin/Debug/packets/test_player2
Normal file
Binary file not shown.
@ -11,9 +11,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
class MoveActorToPositionPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x00CF;
|
||||
public const uint PACKET_SIZE = 0x48;
|
||||
public const uint PACKET_SIZE = 0x50;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint actorID)
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
@ -21,12 +21,16 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
|
||||
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
|
||||
binWriter.Write((Single)x);
|
||||
binWriter.Write((Single)y);
|
||||
binWriter.Write((Single)z);
|
||||
binWriter.Write((Single)rot);
|
||||
binWriter.Write((ushort)moveState);
|
||||
}
|
||||
data = mem.GetBuffer();
|
||||
}
|
||||
|
||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, actorID, data);
|
||||
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
|
20
FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
Normal file
20
FFXIVClassic Map Server/packets/send/Actor/SetActorTarget.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor
|
||||
{
|
||||
class SetActorTarget
|
||||
{
|
||||
public const ushort OPCODE = 0x00DB;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint targetID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,167 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class CutsceneBookSetPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x01A3;
|
||||
public const uint PACKET_SIZE = 0150;
|
||||
|
||||
private byte[] mainstoryFlags = new byte[7];
|
||||
private byte[] classFlags = new byte[2*17];
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
byte currentOut = 0;
|
||||
int byteIndex = 0;
|
||||
int currentBit = 0;
|
||||
|
||||
//Main Scenario
|
||||
for (int i = 0; i < 60; i++)
|
||||
{
|
||||
currentOut = (byte) (1|(currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Classes
|
||||
for (int i = 0; i < 340; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//GAP
|
||||
for (int i = 0; i < 60; i++)
|
||||
{
|
||||
currentBit++;
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
byteIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
//Side Quests
|
||||
for (int i = 0; i < 372; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//GAP
|
||||
for (int i = 0; i < 228; i++)
|
||||
{
|
||||
currentBit++;
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
byteIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
//Jobs
|
||||
for (int i = 0; i < 140; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//GAP
|
||||
for (int i = 0; i < 61; i++)
|
||||
{
|
||||
currentBit++;
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
byteIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
//Maelstrom
|
||||
for (int i = 0; i < 200; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Adders
|
||||
for (int i = 0; i < 200; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//Flames
|
||||
for (int i = 0; i < 200; i++)
|
||||
{
|
||||
currentOut = (byte)(1 | (currentOut << currentBit));
|
||||
currentBit++;
|
||||
|
||||
if (currentBit >= 8)
|
||||
{
|
||||
currentBit = 0;
|
||||
data[byteIndex] = currentOut;
|
||||
byteIndex++;
|
||||
currentOut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SetChocoboNamePacket
|
||||
{
|
||||
public const ushort OPCODE = 0x0198;
|
||||
public const uint PACKET_SIZE = 0x40;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, string name)
|
||||
{
|
||||
if (Encoding.Unicode.GetByteCount(name) >= 0x20)
|
||||
name = "ERR: Too Long";
|
||||
return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.Unicode.GetBytes(name));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SetGCInfoPacket
|
||||
{
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SetLatestAchievementsPacket
|
||||
{
|
||||
public const ushort OPCODE = 0x01A3;
|
||||
public const uint PACKET_SIZE = 0150;
|
||||
|
||||
private byte[] mainstoryFlags = new byte[7];
|
||||
private byte[] classFlags = new byte[2*17];
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using FFXIVClassic_Lobby_Server.packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.player
|
||||
{
|
||||
class SetPlayerTitlePacket
|
||||
{
|
||||
public const ushort OPCODE = 0x019D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID)
|
||||
{
|
||||
return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((ulong)titleID));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user