diff --git a/.gitignore b/.gitignore
index dc0fe642..eaa75434 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,3 @@
FFXIVClassic Map Server/bin/Debug/packets/wireshark packets/
+FFXIVClassic Map Server/bin/
+FFXIVClassic Map Server/obj/
diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
index 113e9c2d..8bdf643d 100644
--- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
+++ b/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj
@@ -106,8 +106,9 @@
+
-
+
diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/FFXIVClassic Map Server/PacketProcessor.cs
index 9b29fc07..194262f3 100644
--- a/FFXIVClassic Map Server/PacketProcessor.cs
+++ b/FFXIVClassic Map Server/PacketProcessor.cs
@@ -19,6 +19,7 @@ using FFXIVClassic_Map_Server.packets.send.Actor;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send.script;
+using FFXIVClassic_Map_Server.packets.send.player;
namespace FFXIVClassic_Lobby_Server
{
@@ -250,11 +251,25 @@ namespace FFXIVClassic_Lobby_Server
////////ITEMS////////
//The rest of hardcode
+ //client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
+ //client.queuePacket(BasePacket.createPacket(SetGCInfoPacket.buildPacket(player.actorID), true, false));
+ client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
+ client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
+ //client.queuePacket(BasePacket.createPacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //196
+ client.queuePacket(BasePacket.createPacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false));
+ //client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false)); //199
+ client.queuePacket(BasePacket.createPacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
+ client.queuePacket(BasePacket.createPacket(new SetCompletedAchievementsPacket().buildPacket(player.actorID), true, false));
+ client.queuePacket(BasePacket.createPacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false));
+ client.queuePacket(BasePacket.createPacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false));
+ //client.queuePacket(BasePacket.createPacket(new SetCutsceneBookPacket().buildPacket(player.actorID), true, false));
+ //client.queuePacket(BasePacket.createPacket(SetPlayerDreamPacket.buildPacket(player.actorID, player.actorID, 0x00), true, false));
+
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
- //client.queuePacket(reply11);
+ // client.queuePacket(reply11);
client.queuePacket(reply12);
inn.addActorToZone(player.getActor());
diff --git a/FFXIVClassic Map Server/common/Utils.cs b/FFXIVClassic Map Server/common/Utils.cs
index 0ce7a84e..3d85fcb3 100644
--- a/FFXIVClassic Map Server/common/Utils.cs
+++ b/FFXIVClassic Map Server/common/Utils.cs
@@ -118,5 +118,23 @@ namespace FFXIVClassic_Lobby_Server.common
return h;
}
+ public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
+ {
+ byte[] data = new byte[(array.Length/8)+(array.Length%8 != 0 ? 1 : 0)];
+
+ int dataCounter = 0;
+ for (int i = 0; i < array.Length; i+=8)
+ {
+ for (int bitCount = 0; bitCount < 8; bitCount++)
+ {
+ if (i + bitCount >= array.Length)
+ break;
+ data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7-bitCount) | data[dataCounter]);
+ }
+ dataCounter++;
+ }
+
+ return data;
+ }
}
}
diff --git a/FFXIVClassic Map Server/packets/send/player/CutsceneBookSetPacket.cs b/FFXIVClassic Map Server/packets/send/player/CutsceneBookSetPacket.cs
deleted file mode 100644
index b0cf66b9..00000000
--- a/FFXIVClassic Map Server/packets/send/player/CutsceneBookSetPacket.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-using FFXIVClassic_Lobby_Server.packets;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-
-namespace FFXIVClassic_Map_Server.packets.send.player
-{
- class CutsceneBookSetPacket
- {
- public const ushort OPCODE = 0x01A3;
- public const uint PACKET_SIZE = 0150;
-
- private byte[] mainstoryFlags = new byte[7];
- private byte[] classFlags = new byte[2*17];
-
- public static SubPacket buildPacket(uint playerActorID)
- {
- byte[] data = new byte[PACKET_SIZE - 0x20];
-
- byte currentOut = 0;
- int byteIndex = 0;
- int currentBit = 0;
-
- //Main Scenario
- for (int i = 0; i < 60; i++)
- {
- currentOut = (byte) (1|(currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //Classes
- for (int i = 0; i < 340; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //GAP
- for (int i = 0; i < 60; i++)
- {
- currentBit++;
- if (currentBit >= 8)
- {
- currentBit = 0;
- byteIndex++;
- }
- }
-
- //Side Quests
- for (int i = 0; i < 372; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //GAP
- for (int i = 0; i < 228; i++)
- {
- currentBit++;
- if (currentBit >= 8)
- {
- currentBit = 0;
- byteIndex++;
- }
- }
-
- //Jobs
- for (int i = 0; i < 140; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //GAP
- for (int i = 0; i < 61; i++)
- {
- currentBit++;
- if (currentBit >= 8)
- {
- currentBit = 0;
- byteIndex++;
- }
- }
-
- //Maelstrom
- for (int i = 0; i < 200; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //Adders
- for (int i = 0; i < 200; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- //Flames
- for (int i = 0; i < 200; i++)
- {
- currentOut = (byte)(1 | (currentOut << currentBit));
- currentBit++;
-
- if (currentBit >= 8)
- {
- currentBit = 0;
- data[byteIndex] = currentOut;
- byteIndex++;
- currentOut = 0;
- }
- }
-
- return new SubPacket(OPCODE, playerActorID, playerActorID, data);
- }
- }
-}
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs
new file mode 100644
index 00000000..25479a70
--- /dev/null
+++ b/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs
@@ -0,0 +1,53 @@
+using FFXIVClassic_Lobby_Server.common;
+using FFXIVClassic_Lobby_Server.packets;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FFXIVClassic_Map_Server.packets.send.player
+{
+ class SetCompletedAchievementsPacket
+ {
+ //Achievenments are +1 and up, except for Quests and GCs which is +2
+ public const int CATEGORY_BATTLE = 000;
+ public const int CATEGORY_CHARACTER = 050;
+ public const int CATEGORY_CURRENCY = 200;
+ public const int CATEGORY_ITEMS = 250;
+ public const int CATEGORY_SYNTHESIS = 300;
+ public const int CATEGORY_GATHERING = 400;
+ public const int CATEGORY_MATERIA = 550;
+ public const int CATEGORY_QUESTS = 600;
+ public const int CATEGORY_SEASONAL_EVENTS = 700;
+ public const int CATEGORY_DUNGEONS = 750;
+ public const int CATEGORY_EXPLORATION = 800;
+ public const int CATEGORY_GRAND_COMPANY = 820;
+
+ public const ushort OPCODE = 0x019A;
+ public const uint PACKET_SIZE = 0xA0;
+
+ public bool[] achievementFlags = new bool[1024];
+
+ public SubPacket buildPacket(uint playerActorID)
+ {
+ byte[] data = new byte[PACKET_SIZE - 0x20];
+
+ using (MemoryStream mem = new MemoryStream(data))
+ {
+ using (BinaryWriter binWriter = new BinaryWriter(mem))
+ {
+ byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(achievementFlags);
+ if (binStream.Length <= PACKET_SIZE - 0x20)
+ binWriter.Write(binStream);
+ else
+ Log.error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
+ }
+ }
+
+ return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
new file mode 100644
index 00000000..f7c2eb65
--- /dev/null
+++ b/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs
@@ -0,0 +1,52 @@
+using FFXIVClassic_Lobby_Server.common;
+using FFXIVClassic_Lobby_Server.packets;
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FFXIVClassic_Map_Server.packets.send.player
+{
+ class SetCutsceneBookPacket
+ {
+ public const int CATEGORY_BATTLE = 000;
+ public const int CATEGORY_CHARACTER = 050;
+ public const int CATEGORY_CURRENCY = 200;
+ public const int CATEGORY_ITEMS = 250;
+ public const int CATEGORY_SYNTHESIS = 300;
+ public const int CATEGORY_GATHERING = 400;
+ public const int CATEGORY_MATERIA = 550;
+ public const int CATEGORY_QUESTS = 600;
+ public const int CATEGORY_SEASONAL_EVENTS = 700;
+ public const int CATEGORY_DUNGEONS = 750;
+ public const int CATEGORY_EXPLORATION = 800;
+ public const int CATEGORY_GRAND_COMPANY = 820;
+
+ public const ushort OPCODE = 0x01A3;
+ public const uint PACKET_SIZE = 0150;
+
+ public bool[] cutsceneFlags = new bool[2432];
+
+ public SubPacket buildPacket(uint playerActorID)
+ {
+ byte[] data = new byte[PACKET_SIZE - 0x20];
+
+ using (MemoryStream mem = new MemoryStream(data))
+ {
+ using (BinaryWriter binWriter = new BinaryWriter(mem))
+ {
+ byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
+ if (binStream.Length <= PACKET_SIZE - 0x20)
+ binWriter.Write(binStream);
+ else
+ Log.error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
+ }
+ }
+
+ return new SubPacket(OPCODE, playerActorID, playerActorID, data);
+ }
+
+ }
+}