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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Setting the active linkshell now works.
This commit is contained in:
		| @@ -289,6 +289,7 @@ | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\DeleteLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\LinkshellInviteCancelPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\LinkshellChangePacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\LinkshellRankChangePacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\ModifyLinkshellPacket.cs" /> | ||||
|     <Compile Include="packets\WorldPackets\Send\Group\GroupInviteResultPacket.cs" /> | ||||
|   | ||||
| @@ -708,6 +708,12 @@ namespace FFXIVClassic_Map_Server | ||||
|             Server.GetWorldConnection().QueuePacket(packet, true, false); | ||||
|         } | ||||
|  | ||||
|         public void RequestWorldLinkshellChangeActive(Player player, string lsname) | ||||
|         { | ||||
|             SubPacket packet = LinkshellChangePacket.BuildPacket(player.playerSession, lsname); | ||||
|             Server.GetWorldConnection().QueuePacket(packet, true, false); | ||||
|         } | ||||
|  | ||||
|         private void RequestWorldServerZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) | ||||
|         { | ||||
|             ZoneConnection zc = Server.GetWorldConnection(); | ||||
|   | ||||
| @@ -0,0 +1,30 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.Actors; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group | ||||
| { | ||||
|     class LinkshellChangePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x1028; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket BuildPacket(Session session, string lsName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); | ||||
|                 } | ||||
|             } | ||||
|             return new SubPacket(true, OPCODE, session.id, session.id, data); | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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