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	Setting the active linkshell now works.
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		| @@ -0,0 +1,30 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.Actors; | ||||
| using FFXIVClassic_Map_Server.dataobjects; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Text; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group | ||||
| { | ||||
|     class LinkshellChangePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x1028; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket BuildPacket(Session session, string lsName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(lsName), 0, Encoding.ASCII.GetByteCount(lsName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(lsName)); | ||||
|                 } | ||||
|             } | ||||
|             return new SubPacket(true, OPCODE, session.id, session.id, data); | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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