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Setting the active linkshell now works.
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15
data/scripts/commands/LinkshellChangeCommand.lua
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15
data/scripts/commands/LinkshellChangeCommand.lua
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--[[
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LinkshellChangeCommand Script
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--]]
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function onEventStarted(player, actor, triggerName, linkshellName, arg1, arg2)
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if (linkshellName == nil) then
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linkshellName = "";
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end
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GetWorldManager():RequestWorldLinkshellChangeActive(player, linkshellName);
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player:EndEvent();
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end
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