Added director code to player class and actor namespace.

This commit is contained in:
Filip Maj
2016-03-23 01:27:12 -04:00
parent 49a13effca
commit 9c28e966f7
7 changed files with 165 additions and 2 deletions

View File

@@ -3,6 +3,7 @@ using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.lua;
@@ -122,6 +123,8 @@ namespace FFXIVClassic_Map_Server.Actors
public Quest[] questScenario = new Quest[16];
public Quest[] questGuildleve = new Quest[8];
public Director currentDirector;
public PlayerWork playerWork = new PlayerWork();
public ConnectedPlayer playerSession;
@@ -518,10 +521,18 @@ namespace FFXIVClassic_Map_Server.Actors
BasePacket areaMasterSpawn = zone.getSpawnPackets(actorId);
BasePacket debugSpawn = world.GetDebugActor().getSpawnPackets(actorId);
BasePacket worldMasterSpawn = world.GetActor().getSpawnPackets(actorId);
BasePacket directorSpawn = null;
if (currentDirector != null)
directorSpawn = currentDirector.getSpawnPackets(actorId);
playerSession.queuePacket(areaMasterSpawn);
playerSession.queuePacket(debugSpawn);
playerSession.queuePacket(worldMasterSpawn);
// if (directorSpawn != null)
// queuePacket(directorSpawn);
#region hardcode
BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
@@ -950,6 +961,44 @@ namespace FFXIVClassic_Map_Server.Actors
return equipment;
}
public Quest getQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return questScenario[i];
}
return null;
}
public bool hasQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id))
return true;
}
return false;
}
public void setDirector(string directorType)
{
if (directorType.Equals("openingDirector"))
{
currentDirector = new OpeningDirector(0x5FF80004);
}
queuePacket(RemoveActorPacket.buildPacket(actorId, 0x5FF80004));
queuePacket(currentDirector.getSpawnPackets(actorId));
}
public Director getDirector()
{
return currentDirector;
}
public void examinePlayer(Actor examinee)
{
Player toBeExamined;
@@ -971,6 +1020,14 @@ namespace FFXIVClassic_Map_Server.Actors
queuePacket(spacket);
}
public void kickEvent(Actor actor, string conditionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
SubPacket spacket = KickEventPacket.buildPacket(actorId, actor.actorId, conditionName, lParams);
spacket.debugPrintSubPacket();
queuePacket(spacket);
}
public void runEventFunction(string functionName, params object[] parameters)
{
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);