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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed up Food for Thought (emotes work now) and Have You Seen my Son (bnpc works).
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@@ -32,6 +32,7 @@ MRKR_BOMB_AREA = 11064003;
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COUNTER_QUESTITEM = 0;
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-- Quest Details
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OBJECTIVE_ITEMID = 11000151;
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OBJECTIVE_AMOUNT = 8;
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function onStart(player, quest)
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@@ -46,12 +47,12 @@ function onStateChange(player, quest, sequence)
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quest:SetENpc(ENPC_IMANIA, QFLAG_PLATE);
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elseif (sequence == SEQ_000) then
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quest:SetENpc(ENPC_IMANIA);
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quest:SetENpc(ENPC_YUYUBESU, QFLAG_REWARD);
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quest:SetENpc(ENPC_YUYUBESU, QFLAG_PLATE);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(ENPC_YUYUBESU);
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quest:SetENpc(BNPC_BOMB_EMBER);
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elseif (sequence == SEQ_002) then
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quest:SetENpc(ENPC_YUYUBESU, QFLAG_REWARD);
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quest:SetENpc(ENPC_YUYUBESU, QFLAG_PLATE);
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elseif (sequence == SEQ_003) then
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quest:SetENpc(ENPC_YUYUBESU);
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quest:SetENpc(ENPC_HILDIE, QFLAG_REWARD);
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@@ -81,11 +82,11 @@ function onTalk(player, quest, npc, eventName)
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--Quest Complete
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elseif (seq == SEQ_001) then
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if (npcClassId == ENPC_YUYUBESU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuFree");
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callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuFree", 0, OBJECTIVE_AMOUNT);
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end
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elseif (seq == SEQ_002) then
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if (npcClassId == ENPC_YUYUBESU) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuAfter");
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callClientFunction(player, "delegateEvent", player, quest, "processEventYuyubesuAfter", 0, OBJECTIVE_AMOUNT);
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quest:StartSequence(SEQ_003);
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end
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elseif (seq == SEQ_003) then
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@@ -106,7 +107,7 @@ end
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function onKillBNpc(player, quest, bnpc)
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if (bnpc == BNPC_BOMB_EMBER) then
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local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM);
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attentionMessage(player, 51062, 0, counterAmount, 4); -- You obtain <item>
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attentionMessage(player, 25246, OBJECTIVE_ITEMID, 1); -- You obtain <item>
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if (counterAmount >= OBJECTIVE_AMOUNT) then
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attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
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quest:StartSequence(SEQ_002);
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