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synced 2025-05-20 08:26:59 -04:00
Started removing all target actor id references.
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@@ -7,11 +7,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x017B;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, bool isDimmed)
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public static SubPacket BuildPacket(uint sourceActorId, bool isDimmed)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (byte)(isDimmed ? 1 : 0);
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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