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synced 2025-05-20 08:26:59 -04:00
Started removing all target actor id references.
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@@ -8,9 +8,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00DB;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID)
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public static SubPacket BuildPacket(uint sourceActorId, uint targetID)
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{
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return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID));
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return new SubPacket(OPCODE, sourceActorId, BitConverter.GetBytes((ulong)targetID));
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}
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}
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}
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