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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Started removing all target actor id references.
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@@ -9,11 +9,11 @@ namespace FFXIVClassic_Map_Server.packets.send.player
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public const ushort OPCODE = 0x0198;
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public const uint PACKET_SIZE = 0x40;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name)
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public static SubPacket BuildPacket(uint sourceActorId, string name)
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{
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if (Encoding.Unicode.GetByteCount(name) >= 0x20)
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name = "ERR: Too Long";
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return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.ASCII.GetBytes(name));
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return new SubPacket(OPCODE, sourceActorId, Encoding.ASCII.GetBytes(name));
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}
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}
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}
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