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Fixed args on commands due to triggername becoming eventType and eventName
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@@ -9,7 +9,7 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
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--]]
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function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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function onEventStarted(player, command, eventType, eventName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
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--Are they in active mode?
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if (player:GetState() != 2) then
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