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Fixed args on commands due to triggername becoming eventType and eventName
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@@ -124,7 +124,7 @@ local weaponskillHandlers = {
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[0xA0F070EA] = nil
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}
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function onEventStarted(player, command, triggerName)
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function onEventStarted(player, command, eventType, eventName)
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--Are they in active mode?
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if (player:GetState() != 2) then
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