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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Merge branch 'packet_actortarget_rewrite' into guildleve
# Conflicts: # FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs
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commit
a77a90578f
@ -613,7 +613,7 @@ namespace FFXIVClassic_Map_Server
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//Send packets
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player.playerSession.QueuePacket(DeleteAllActorsPacket.BuildPacket(player.actorId));
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player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x10));
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player.playerSession.QueuePacket(_0xE2Packet.BuildPacket(player.actorId, 0x2));
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player.SendZoneInPackets(this, spawnType);
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player.playerSession.ClearInstance();
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player.SendInstanceUpdate();
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@ -344,6 +344,11 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(Database.GetAchievementsPacket(this));
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}
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if (mountState == 1)
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subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance));
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else if (mountState == 2)
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subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1));
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return subpackets;
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}
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@ -621,13 +626,19 @@ namespace FFXIVClassic_Map_Server.Actors
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public void BroadcastPacket(SubPacket packet, bool sendToSelf)
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{
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if (sendToSelf)
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{
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SubPacket clonedPacket = new SubPacket(packet, actorId);
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QueuePacket(clonedPacket);
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}
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foreach (Actor a in playerSession.actorInstanceList)
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{
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if (a is Player)
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{
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Player p = (Player)a;
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if (p.Equals(this) && !sendToSelf)
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if (p.Equals(this))
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continue;
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SubPacket clonedPacket = new SubPacket(packet, a.actorId);
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@ -744,19 +755,18 @@ namespace FFXIVClassic_Map_Server.Actors
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QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1));
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}
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public void SendChocoboAppearance()
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public void SendMountAppearance()
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{
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BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true);
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}
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public void SendGoobbueAppearance()
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{
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BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true);
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if (mountState == 1)
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BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true);
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else if (mountState == 2)
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BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true);
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}
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public void SetMountState(byte mountState)
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{
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this.mountState = mountState;
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SendMountAppearance();
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}
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public byte GetMountState()
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@ -28,7 +28,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
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{
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this.id = sessionId;
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playerActor = new Player(this, sessionId);
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actorInstanceList.Add(playerActor);
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}
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public void QueuePacket(List<SubPacket> packets)
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@ -14,12 +14,10 @@ function onEventStarted(player, actor, triggerName, isGoobbue)
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if (isGoobbue ~= true) then
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player:ChangeMusic(83);
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player:SendChocoboAppearance();
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player:SendGameMessage(player, worldMaster, 26001, 0x20);
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player:SetMountState(1);
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else
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player:ChangeMusic(98);
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player:SendGoobbueAppearance();
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player:SendGameMessage(player, worldMaster, 26019, 0x20);
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player:SetMountState(2);
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end
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