Hildibrand series of quests all in. Requires inn dream handling and some retail accuracy double-checking to finish it off. Misc script fixes also.

===============================
Nudgenpc.lua    - Added a command variation
Testmapobj.lua - Added !help documentation
DftWil.lua            - Corrected an npc name/function
Player.cs             - Changed Dalamud packet to default to 7, not 0.  Fixes the moon not displaying in a specific Hildibrand cutscene
Etc5g0.lua          - Made quest accepting retail-accurate with how it displayed messages/ended the TalkEvent
Etc5g1.lua          - Added Bed !.  Kinda kludged in atm since it's a pre-accepted quest state.
Etc5u1.lua          - Same as above
Etc5l1.lua           - Quest "Private Eyes" scripted.
Etc5l2.lua           - Quest "Mysteries of the Red Moon" scripted
Etc5l3.lua           - Quest "Prophecy Inspection" scripted
This commit is contained in:
CuriousJorge 2022-04-13 11:45:49 -04:00
parent 01d05b5cee
commit a7b1b79461
10 changed files with 583 additions and 15 deletions

View File

@ -38,7 +38,8 @@ horizontal = {
rotation = { rotation = {
["ROTATE"] = 3, ["ROTATE"] = 3,
["ORIENTATION"] = 3, ["ORIENTATION"] = 3,
["O"] = 3 ["O"] = 3,
["ROT"] = 3
} }
function onTrigger(player, argc, arg1, arg2) function onTrigger(player, argc, arg1, arg2)

View File

@ -3,7 +3,12 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sssss", parameters = "sssss",
description = "" description =
[[
Tests a layout/region id w/ an animation string
!testmapobj <anim> <region> <layout> <maxlayout>
]],
} }
function onTrigger(player, argc, animation, layoutId, instanceId, maxInstanceId) function onTrigger(player, argc, animation, layoutId, instanceId, maxInstanceId)

View File

@ -271,9 +271,9 @@ function onTalk(player, quest, npc, eventName)
local npcId = npc:GetActorClassId(); local npcId = npc:GetActorClassId();
local clientFunc = defaultTalkWil[npcId]; local clientFunc = defaultTalkWil[npcId];
if (npcId == 1000864) then -- Kopuru Fupuru (Adv. Guild Inn NPC) if (npcId == 1000864) then -- Otopa Pottopa (Adv. Guild Inn NPC)
if (player:IsQuestCompleted(110848)) then -- "Ring of Deceit" completed. if (player:IsQuestCompleted(110848)) then -- "Ring of Deceit" completed.
defaultTalkWithInn(player, quest, "defaultTalkWithInn_Desk"); callClientFunction(player, "delegateEvent", player, quest, "defaultTalkWithInn_Desk");
else else
callClientFunction(player, "delegateEvent", player, quest, clientFunc); callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end end

View File

@ -28,8 +28,6 @@ MRKR_PFARAHR = 11082001;
MRKR_VKOROLON = 11082002; MRKR_VKOROLON = 11082002;
function onStart(player, quest) function onStart(player, quest)
quest:StartSequence(SEQ_000);
player:SendGameMessage(GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM, ITEM_WELL_WORN_BAG, 1);
end end
function onFinish(player, quest) function onFinish(player, quest)
@ -57,6 +55,10 @@ function onTalk(player, quest, npc)
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventVKOROLONStart"); local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventVKOROLONStart");
if (questAccepted == 1) then if (questAccepted == 1) then
player:AcceptQuest(quest); player:AcceptQuest(quest);
quest:StartSequence(SEQ_000);
wait(2);
attentionMessage(player, 25246, ITEM_WELL_WORN_BAG, 1);
end end
player:EndEvent(); player:EndEvent();
return; return;

View File

@ -19,6 +19,7 @@ SEQ_010 = 10;
-- Actor Class Ids -- Actor Class Ids
OTOPA_POTTOPA = 1000864; OTOPA_POTTOPA = 1000864;
VKOROLON = 1000458; VKOROLON = 1000458;
THE_ROOST_BED = 1200379;
NICOLIAUX = 1002071; -- 1000409: Can't use his public area id, otherwise a ! shows on him there also NICOLIAUX = 1002071; -- 1000409: Can't use his public area id, otherwise a ! shows on him there also
POWLE = 1000238; POWLE = 1000238;
AUNILLIE = 1000410; AUNILLIE = 1000410;
@ -51,14 +52,14 @@ end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN); local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then if (hasQuestItem == false) then
otopaFlag = 2; quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
end end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag); quest:SetENpc(THE_ROOST_BED, 5);
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
elseif (sequence == SEQ_000) then elseif (sequence == SEQ_000) then

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@ -0,0 +1,166 @@
require("global");
--[[
Quest Script
Name: Private Eyes
Code: Etc5l1
Id: 110839
Prereq: Level 15. Man5g1 (In Plain Sight) complete. [110829]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Bertrand
SEQ_010 = 10; -- Head to the meeting point.
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
MYTESYN = 1000167;
MIZZENMAST_BED = 1200378;
BERTRAND = 1001903; -- 1060004 also a valid ID, but doesn't look like the NPC appeared anywhere else?
ABRAHAM = 1002066;
PRIVATE_AREA_ENTRANCE = 1090087; -- Check that this ID is free to use before merge
PRIVATE_AREA_EXIT = 1290002;
CUTSCENE_PUSH_TRIGGER = 1090088; -- Check that this ID is free to use before merge
-- Prop Actor Ids (for documentation sake)
BRONZE_CHEST = 1080056; -- bgObj 20923 w/ body 1024
GLASS_DRINK = 1080057; -- bgObj 20901 w/ body 26624
RECTANGULAR_BOX = 1080058; -- bgObj 20951 w/ body 1024
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_CAVE = 11072101;
MRKR_BERTRAND = 11072102;
MRKR_CUTSCENE = 11072103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then
otopaFlag = 2;
end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag);
quest:SetENpc(MYTESYN, QFLAG_NORM); -- Assuming this functions the same as it did in Etc5g1
quest:SetENpc(MIZZENMAST_BED, 5);
elseif (sequence == SEQ_000) then
quest:SetENpc(MYTESYN);
quest:SetENpc(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true, false, true);
quest:SetENpc(BERTRAND, QFLAG_NORM);
quest:SetENpc(ABRAHAM);
elseif (sequence == SEQ_010) then
quest:SetENpc(CUTSCENE_PUSH_TRIGGER, QFLAG_MAP,false, true, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
-- Am assuming this all functions the same as it did in Etc5g1
if (classId == OTOPA_POTTOPA) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
if (not hasQuestItem) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
npc:SetQuestGraphic(player, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart_2");
end
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in Mizzenmast Inn w/ item.
elseif (classId == MYTESYN) then
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070);
end
elseif (sequence == SEQ_000) then
if (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == BERTRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
GetWorldManager():WarpToPublicArea(player);
elseif (classId == ABRAHAM) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local classId = npc.GetActorClassId();
if (classId == PRIVATE_AREA_ENTRANCE) then
choice = callClientFunction(player, "delegateEvent", player, quest, "instanceAreaJoinAskInBasaClass");
if (choice == 1) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -220.948, 16.603, -92.863, -2.090);
end
elseif (classId == CUTSCENE_PUSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
end
player:EndEvent();
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_CAVE;
-- TO-DO: Check for private area and use MRKR_BERTRAND in place of this
elseif (sequence == SEQ_010) then
return MRKR_CUTSCENE;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
end
end

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@ -0,0 +1,140 @@
require("global");
--[[
Quest Script
Name: Mysteries of the Red Moon
Code: Etc5l2
Id: 110840
Prereq: Level 20. Man5l1 (Private Eyes) complete. [110839]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Investigate the room.
SEQ_005 = 5; -- Head to the Arrzaneth Ossuary
-- Actor Class Ids
KOPURU_FUPURU = 1002047;
BOOK = 1200412;
INN_EXIT = 1090089;
CUTSCENE_PUSH_TRIGGER = 1090253; -- Already had from capture
-- Quest Markers
MRKR_KOPURU_FUPURU = 11072201;
MRKR_BOOK = 11072202;
MRKR_CUTSCENE = 11072203;
-- Quest Item
ITEM_HIDLIBRAND_DOSSIER = 10011252;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
elseif (sequence == SEQ_000) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
quest:SetENpc(BOOK, QFLAG_NORM);
quest:SetENpc(INN_EXIT, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_005) then
quest:SetENpc(BOOK);
quest:SetENpc(KOPURU_FUPURU);
quest:SetENpc(INN_EXIT, QFLAG_MAP, false, true, false, true);
quest:SetENpc(CUTSCENE_PUSH_TRIGGER, QFLAG_MAP,false, true, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
-- Offer the quest
if (classId == KOPURU_FUPURU and sequence == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (sequence == SEQ_000) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_KOPURU");
GetWorldManager():DoZoneChange(player, 181, "PrivateAreaMasterPast", 5, 15, 0,0,0, player.rotation);
elseif (classId == BOOK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000");
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_005);
end
elseif (sequence == SEQ_005) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_KOPURU");
GetWorldManager():DoZoneChange(player, 181, "PrivateAreaMasterPast", 5, 15, 0,0,0, player.rotation);
elseif (classId == BOOK) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_BOOK");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local classId = npc.GetActorClassId();
if (classId == INN_EXIT) then
choice = callClientFunction(player, "delegateEvent", player, quest, "processEventExit");
if (choice == 1) then
player:EndEvent();
GetWorldManager():DoZoneChange(player, 209, "", 0, 15, -104.296, 203, 162.257, -0.4);
end
-- Quest Complete
elseif (classId == CUTSCENE_PUSH_TRIGGER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent005_NQ");
--TO-DO: Get the scaled EXP for this sqrwa figured out
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 1000, 1, 1, 9);
player:SendGameMessage(player, GetWorldMaster(), 51149, MESSAGE_TYPE_SYSTEM, ITEM_HIDLIBRAND_DOSSIER);
local itemCheck = giveWantedItem(player);
if (itemCheck == true) then
player:CompleteQuest(quest);
end
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_KOPURU_FUPURU;
-- TO-DO: Check for private area and use MRKR_BOOK in place of this
elseif (sequence == SEQ_005) then
return MRKR_CUTSCENE;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_HIDLIBRAND_DOSSIER, 1, 1);
if (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_HIDLIBRAND_DOSSIER, 1);
return true;
end
end

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@ -0,0 +1,253 @@
require("global");
--[[
Quest Script
Name: Prophecy Inspection
Code: Etc5l3
Id: 110841
Prereq: Level 20. Man5l2 (Mysteries of the Red Moon) complete. [110840]
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Head to the Coffer & Coffin
SEQ_005 = 5; -- Help out Alret
SEQ_010 = 10; -- Talk to Alret
-- Actor Class Ids
KOPURU_FUPURU = 1002047;
VKOROLON = 1000458;
MYTESYN = 1000167;
COFFER_AND_COFFIN_PUSH = 1090090;
BED_LIMSA = 1200378;
BED_GRIDANIA = 1200379;
BED_ULDAH = 1200380;
HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996;
ALRET = 1002114;
BOMB_BANE_1 = 1080090;
BOMB_BANE_2 = 1080091;
BOMB_BANE_3 = 1080092;
BOMB_BANE_4 = 1080093;
BOMB_BANE_5 = 1080094;
-- Quest Markers
MRKR_COFFIN = 11072204;
MRKR_BANE_1 = 11072205;
MRKR_BANE_2 = 11072206;
MRKR_BANE_3 = 11072207;
MRKR_BANE_4 = 11072208;
MRKR_BANE_5 = 11072209;
MRKR_ALRET = 11072210;
-- Quest Flags
FLAG_SEQ005_BANE_1 = 0;
FLAG_SEQ005_BANE_2 = 1;
FLAG_SEQ005_BANE_3 = 2;
FLAG_SEQ005_BANE_4 = 3;
FLAG_SEQ005_BANE_5 = 4;
-- Quest Counter
COUNTER_BANE = 0;
-- Quest Item
ITEM_HIDLIBRAND_DOSSIER = 10011252;
ITEM_BOMB_BANE = 11000230;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
local data = quest:GetData();
-- Quest not accepted: Set up actors to let you retrieve the item & initiate the log-in check at the Inn
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(KOPURU_FUPURU, QFLAG_NORM);
quest:SetENpc(VKOROLON, QFLAG_NORM);
quest:SetENpc(MYTESYN, QFLAG_NORM);
quest:SetENpc(BED_ULDAH, 5);
quest:SetENpc(BED_GRIDANIA, 5);
quest:SetENpc(BED_LIMSA, 5);
-- Quest started
elseif (sequence == SEQ_000) then
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
elseif (sequence == SEQ_005) then
local bane1Flag = data:GetFlag(FLAG_SEQ005_BANE_1) and QFLAG_NONE or QFLAG_PLATE;
local bane2Flag = data:GetFlag(FLAG_SEQ005_BANE_2) and QFLAG_NONE or QFLAG_PLATE;
local bane3Flag = data:GetFlag(FLAG_SEQ005_BANE_3) and QFLAG_NONE or QFLAG_PLATE;
local bane4Flag = data:GetFlag(FLAG_SEQ005_BANE_4) and QFLAG_NONE or QFLAG_PLATE;
local bane5Flag = data:GetFlag(FLAG_SEQ005_BANE_5) and QFLAG_NONE or QFLAG_PLATE;
quest:SetENpc(COFFER_AND_COFFIN_PUSH, QFLAG_MAP, false, true, false, true);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(ALRET);
quest:SetENpc(BOMB_BANE_1, bane1Flag);
quest:SetENpc(BOMB_BANE_2, bane2Flag);
quest:SetENpc(BOMB_BANE_3, bane3Flag);
quest:SetENpc(BOMB_BANE_4, bane4Flag);
quest:SetENpc(BOMB_BANE_5, bane5Flag);
-- Quest finished
elseif (sequence == SEQ_010) then
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(ALRET, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == KOPURU_FUPURU) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKOPURUStart");
elseif (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKOROLONStart");
elseif (classId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEventMYTESYNStart");
end
giveDossierItem(player);
player:SendGameMessage(player, GetWorldMaster(), 51149, MESSAGE_TYPE_SYSTEM, ITEM_HIDLIBRAND_DOSSIER);
elseif (sequence == SEQ_005) then
local data = quest:GetData();
local incCounter = false;
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_2");
elseif (classId == ALRET) then
if (sequence == SEQ_005) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_3");
end
elseif (classId == BOMB_BANE_1) then
if not (data:GetFlag(FLAG_SEQ005_BANE_1)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_1);
end
elseif (classId == BOMB_BANE_2) then
if not (data:GetFlag(FLAG_SEQ005_BANE_2)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_2);
end
elseif (classId == BOMB_BANE_3) then
if not (data:GetFlag(FLAG_SEQ005_BANE_3)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_3);
end
elseif (classId == BOMB_BANE_4) then
if not (data:GetFlag(FLAG_SEQ005_BANE_4)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_4);
end
elseif (classId == BOMB_BANE_5) then
if not (data:GetFlag(FLAG_SEQ005_BANE_5)) then
incCounter = true;
data:SetFlag(FLAG_SEQ005_BANE_5);
end
end
if (incCounter == true) then
counterAmount = data:IncCounter(COUNTER_BANE);
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_4", counterAmount, 5);
wait(1);
if (counterAmount >= 5) then
attentionMessage(player, 25225, quest:GetQuestId()); -- "Seeing the Seers" objectives complete!
quest:GetData():ClearData();
quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue
quest:StartSequence(SEQ_010);
end
end
elseif (sequence == SEQ_010) then
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005_2");
elseif (classId == ALRET) then -- Finish the quest
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
--TO-DO: Get the scaled EXP for this sqrwa figured out
--TO-DO: Also confirm reward was issued before flagging quest as complete
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 1000, 1, 1, 9);
GetWorldManager():WarpToPublicArea(player);
player:CompleteQuest(quest);
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc.GetActorClassId();
if (classId == COFFER_AND_COFFIN_PUSH) then
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_005");
player:EndEvent();
attentionMessage(player, 25246, ITEM_BOMB_BANE, 1);
quest:StartSequence(SEQ_005);
end
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 5, -1732.891, 56.119, -307.285, -2.785);
actor = player.CurrentArea:FindActorInZoneByUniqueID("etc5l3_nashu");
actor:ChangeState(ACTORSTATE_SITTING_ONFLOOR); -- Band-aid to get her sitting.
end
player:EndEvent();
end
function getJournalInformation(player, quest)
-- Bugged on the client's end and never shows?
return 0, ITEM_BOMB_BANE;
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
local data = quest:GetData();
local possibleMarkers = {};
if (sequence == SEQ_000) then
return MRKR_COFFIN;
elseif (sequence == SEQ_005) then
local data = quest:GetData();
if (not data:GetFlag(FLAG_SEQ005_BANE_1)) then table.insert(possibleMarkers, MRKR_BANE_1); end
if (not data:GetFlag(FLAG_SEQ005_BANE_2)) then table.insert(possibleMarkers, MRKR_BANE_2); end
if (not data:GetFlag(FLAG_SEQ005_BANE_3)) then table.insert(possibleMarkers, MRKR_BANE_3); end
if (not data:GetFlag(FLAG_SEQ005_BANE_4)) then table.insert(possibleMarkers, MRKR_BANE_4); end
if (not data:GetFlag(FLAG_SEQ005_BANE_5)) then table.insert(possibleMarkers, MRKR_BANE_5); end
return unpack(possibleMarkers)
elseif (sequence == SEQ_010) then
return MRKR_ALRET;
end
end
function giveDossierItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_HIDLIBRAND_DOSSIER, 1, 1);
if (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_HIDLIBRAND_DOSSIER, 1);
return true;
end
end

View File

@ -18,6 +18,7 @@ SEQ_010 = 10;
-- Actor Class Ids -- Actor Class Ids
OTOPA_POTTOPA = 1000864; OTOPA_POTTOPA = 1000864;
HOURGLASS_BED = 1200380;
GAUWYN_THE_GANNET = 1002065; GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1001995; HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996; NASHU_MHAKARACCA = 1001996;
@ -52,12 +53,11 @@ end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then if (sequence == SEQ_ACCEPT) then
local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN); local hasQuestItem = player:GetItemPackage(INVENTORY_NORMAL):HasItem(ITEM_WANTED_GAUWYN);
local otopaFlag = 0;
if (hasQuestItem == false) then if (hasQuestItem == false) then
otopaFlag = 2; quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
end end
quest:SetENpc(OTOPA_POTTOPA, otopaFlag); quest:SetENpc(HOURGLASS_BED, 5);
end end
if (sequence == SEQ_000) then if (sequence == SEQ_000) then

View File

@ -591,7 +591,7 @@ namespace Meteor.Map.Actors
public void SendZoneInPackets(WorldManager world, ushort spawnType) public void SendZoneInPackets(WorldManager world, ushort spawnType)
{ {
QueuePacket(SetActorIsZoningPacket.BuildPacket(Id, false)); QueuePacket(SetActorIsZoningPacket.BuildPacket(Id, false));
QueuePacket(SetDalamudPacket.BuildPacket(Id, 0)); QueuePacket(SetDalamudPacket.BuildPacket(Id, 7));
//Music Packets //Music Packets
if (currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED) if (currentMainState == SetActorStatePacket.MAIN_STATE_MOUNTED)