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Added more work values and guildleve funcs. Also realized target will always == the queuedpacket session. This will make broadcasting packets easier once cleaned up.
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@@ -38,6 +38,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public void QueuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
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{
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subPacket.header.targetId = id;
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Server.GetWorldConnection().QueuePacket(subPacket, isAuthed, isEncrypted);
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}
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