mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fix crash in gm command thing, commit stupid shit i havent figured out yet
This commit is contained in:
@@ -104,9 +104,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
var target = owner.target;
|
||||
base.Disengage();
|
||||
// todo:
|
||||
lastActionTime = lastUpdate;
|
||||
lastActionTime = lastUpdate.AddSeconds(5);
|
||||
owner.isMovingToSpawn = true;
|
||||
neutralTime = lastUpdate;
|
||||
neutralTime = lastActionTime;
|
||||
owner.hateContainer.ClearHate();
|
||||
owner.moveState = 1;
|
||||
lua.LuaEngine.CallLuaBattleAction(owner, "onDisengage", owner, target);
|
||||
@@ -164,6 +164,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
waitTime = tick.AddSeconds(10);
|
||||
owner.OnRoam(tick);
|
||||
}
|
||||
|
||||
if (owner.aiContainer.pathFind.IsFollowingPath())
|
||||
{
|
||||
owner.aiContainer.pathFind.FollowPath();
|
||||
}
|
||||
}
|
||||
|
||||
private void DoCombatTick(DateTime tick)
|
||||
@@ -200,12 +205,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
{
|
||||
if (CanMoveForward(distance))
|
||||
{
|
||||
owner.LookAt(targetPos.X, targetPos.Y);
|
||||
if (!owner.aiContainer.pathFind.IsFollowingPath() && distance > 3)
|
||||
{
|
||||
// pathfind if too far otherwise jump to target
|
||||
owner.aiContainer.pathFind.SetPathFlags(distance > 5 ? PathFindFlags.None : PathFindFlags.IgnoreNav );
|
||||
owner.aiContainer.pathFind.PreparePath(targetPos, 0.5f, 5);
|
||||
owner.aiContainer.pathFind.PreparePath(targetPos, 1.2f, 5);
|
||||
}
|
||||
owner.aiContainer.pathFind.FollowPath();
|
||||
if (!owner.aiContainer.pathFind.IsFollowingPath())
|
||||
@@ -282,7 +286,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
if (verticalDistance > 8)
|
||||
return false;
|
||||
|
||||
var distance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.oldPositionX, target.oldPositionY, target.oldPositionZ);
|
||||
var distance = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, target.positionX, target.positionY, target.positionZ);
|
||||
|
||||
bool detectSight = forceSight || (owner.aggroType & AggroType.Sight) != 0;
|
||||
bool hasSneak = false;
|
||||
@@ -301,7 +305,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
||||
hasInvisible = hasSneak;
|
||||
}
|
||||
|
||||
if (detectSight && !hasInvisible && owner.IsFacing(target))
|
||||
if (detectSight && !hasInvisible && isFacing)
|
||||
return CanSeePoint(target.positionX, target.positionY, target.positionZ);
|
||||
|
||||
if ((owner.aggroType & AggroType.LowHp) != 0 && target.GetHPP() < 75)
|
||||
|
Reference in New Issue
Block a user