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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
fix crash in gm command thing, commit stupid shit i havent figured out yet
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@@ -86,11 +86,17 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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utils.BattleUtils.DamageTarget(owner, target, damage);
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lua.LuaEngine.CallLuaBattleAction(owner, "onAttack", false, owner, target, damage);
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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player.QueuePacket(BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, 0, 537094006, 0, 27260, (ushort)damage, 0));
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//if (target is Player)
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// ((Player)target).SendPacket("139.bin");
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{
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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{
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var packet = BattleActionX01Packet.BuildPacket(player.actorId, owner.actorId, target.actorId, 0, 537094006, 0, 27260, (ushort)damage, 0);
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player.QueuePacket(packet);
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Program.Log.Error("asudyaisydaisydaioysdaisydaiosdyaiosuydaisydiaosydioasydaiusdyaisduy");
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packet.DebugPrintSubPacket();
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}
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if (target is Player)
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((Player)target).SendPacket("139_attack");
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}
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target.AddHP((short)damage);
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attackTime = attackTime.AddMilliseconds(owner.GetAttackDelayMs());
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owner.LookAt(target);
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