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Events are now pushed onto a stack and popped off. Turns out multiple events *CAN* happen. Fixed quantity bugs when saving to DB. Fixed buying stacks.
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@@ -110,6 +110,7 @@
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<Compile Include="actors\quest\Quest.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="actors\world\WorldMaster.cs" />
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<Compile Include="dataobjects\GameEvent.cs" />
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<Compile Include="dataobjects\GuildleveData.cs" />
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<Compile Include="dataobjects\TradeTransaction.cs" />
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<Compile Include="dataobjects\ZoneConnection.cs" />
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