mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Fixed all errors with player loader from db. DBAppearance is redundent and was removed.
This commit is contained in:
parent
16f6fe98b3
commit
aaac033dbd
@ -12,6 +12,8 @@ using FFXIVClassic_Map_Server.dataobjects.database;
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using FFXIVClassic_Map_Server.dataobjects.chara.npc;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.utils;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.packets.send.player;
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namespace FFXIVClassic_Lobby_Server
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{
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@ -160,9 +162,8 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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public static void loadPlayerCharacter(Player player, bool isMe)
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public static void loadPlayerCharacter(Player player)
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{
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//Load basic info
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string query;
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MySqlCommand cmd;
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@ -172,8 +173,7 @@ namespace FFXIVClassic_Lobby_Server
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{
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conn.Open();
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if (isMe)
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{
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//Load basic info
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query = @"
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SELECT
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name,
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@ -192,35 +192,18 @@ namespace FFXIVClassic_Lobby_Server
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guardian,
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birthDay,
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birthMonth,
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initialNation,
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initialTown,
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tribe,
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currentParty,
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restBonus,
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achievementPoints
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FROM characters WHERE id = @charId";
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}
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else
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{
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query = @"
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SELECT
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name,
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positionX,
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positionY,
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positionZ,
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rotation,
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actorState,
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currentZoneId,
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currentClassJob,
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gcCurrent,
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gcLimsaRank,
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gcGridaniaRank,
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gcUldahRank,
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currentTitle
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FROM characters WHERE id = @charId";
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}
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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player.displayNameId = 0xFFFFFFFF;
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player.customDisplayName = reader.GetString(0);
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@ -236,15 +219,13 @@ namespace FFXIVClassic_Lobby_Server
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player.gcRankGridania = reader.GetByte(10);
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player.gcRankUldah = reader.GetByte(11);
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player.currentTitle = reader.GetUInt32(12);
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if (isMe)
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{
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player.playerWork.guardian = reader.GetByte(13);
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player.playerWork.birthdayDay = reader.GetByte(14);
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player.playerWork.birthdayMonth = reader.GetByte(15);
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player.playerWork.initialTown = reader.GetByte(16);
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player.playerWork.restBonusExpRate = reader.GetInt32(17);
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player.achievementPoints = reader.GetUInt32(18);
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player.playerWork.tribe = reader.GetByte(17);
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player.playerWork.restBonusExpRate = reader.GetInt32(19);
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player.achievementPoints = reader.GetUInt32(20);
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}
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}
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@ -252,7 +233,6 @@ namespace FFXIVClassic_Lobby_Server
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query = @"
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SELECT
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baseId,
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tribe,
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size,
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voice,
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skinColor,
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@ -288,24 +268,31 @@ namespace FFXIVClassic_Lobby_Server
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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player.modelID = DBAppearance.getTribeModel(reader.GetByte(1));
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player.appearanceIDs[Character.SIZE] = reader.GetByte(2);
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player.appearanceIDs[Character.COLORINFO] = (uint)(reader.GetUInt16(4) | (reader.GetUInt16(6) << 10) | (reader.GetUInt16(8) << 20));
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player.appearanceIDs[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17), reader.GetByte(18)));
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player.appearanceIDs[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16(7) | reader.GetUInt16(5) << 10);
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player.appearanceIDs[Character.VOICE] = reader.GetByte(3);
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player.appearanceIDs[Character.WEAPON1] = reader.GetUInt32(19);
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player.appearanceIDs[Character.WEAPON2] = reader.GetUInt32(20);
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player.appearanceIDs[Character.HEADGEAR] = reader.GetUInt32(21);
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player.appearanceIDs[Character.BODYGEAR] = reader.GetUInt32(22);
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player.appearanceIDs[Character.LEGSGEAR] = reader.GetUInt32(23);
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player.appearanceIDs[Character.HANDSGEAR] = reader.GetUInt32(24);
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player.appearanceIDs[Character.FEETGEAR] = reader.GetUInt32(25);
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player.appearanceIDs[Character.WAISTGEAR] = reader.GetUInt32(26);
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player.appearanceIDs[Character.R_EAR] = reader.GetUInt32(27);
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player.appearanceIDs[Character.L_EAR] = reader.GetUInt32(28);
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player.appearanceIDs[Character.R_FINGER] = reader.GetUInt32(29);
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player.appearanceIDs[Character.L_FINGER] = reader.GetUInt32(30);
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if (reader.Read())
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{
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if (reader.GetUInt32(0) == 0xFFFFFFFF)
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player.modelID = CharacterUtils.getTribeModel(player.playerWork.tribe);
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else
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player.modelID = reader.GetUInt32(0);
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player.appearanceIDs[Character.SIZE] = reader.GetByte(1);
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player.appearanceIDs[Character.COLORINFO] = (uint)(reader.GetUInt16(3) | (reader.GetUInt16(5) << 10) | (reader.GetUInt16(7) << 20));
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player.appearanceIDs[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
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player.appearanceIDs[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16(6) | reader.GetUInt16(4) << 10);
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player.appearanceIDs[Character.VOICE] = reader.GetByte(2);
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player.appearanceIDs[Character.WEAPON1] = reader.GetUInt32(18);
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player.appearanceIDs[Character.WEAPON2] = reader.GetUInt32(19);
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player.appearanceIDs[Character.HEADGEAR] = reader.GetUInt32(20);
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player.appearanceIDs[Character.BODYGEAR] = reader.GetUInt32(21);
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player.appearanceIDs[Character.LEGSGEAR] = reader.GetUInt32(22);
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player.appearanceIDs[Character.HANDSGEAR] = reader.GetUInt32(23);
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player.appearanceIDs[Character.FEETGEAR] = reader.GetUInt32(24);
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player.appearanceIDs[Character.WAISTGEAR] = reader.GetUInt32(25);
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player.appearanceIDs[Character.R_EAR] = reader.GetUInt32(26);
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player.appearanceIDs[Character.L_EAR] = reader.GetUInt32(27);
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player.appearanceIDs[Character.R_FINGER] = reader.GetUInt32(28);
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player.appearanceIDs[Character.L_FINGER] = reader.GetUInt32(29);
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}
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}
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//Load Status Effects
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@ -339,24 +326,15 @@ namespace FFXIVClassic_Lobby_Server
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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player.hasChocobo = reader.GetBoolean(0);
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player.hasGoobbue = reader.GetBoolean(1);
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player.chocoboAppearance = reader.GetByte(2);
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player.chocoboName = reader.GetString(3);
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}
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//Load Achievements
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query = @"
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SELECT
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achievementId
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FROM characters_achievements WHERE characterId = @charId AND timeDone NOT NULL";
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//Load Last 5 Completed
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query = @"
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SELECT
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achievementId
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FROM characters_achievements WHERE characterId = @charId ORDER BY timeDone DESC LIMIT 5";
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}
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//Load Timers
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query = @"
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@ -380,28 +358,31 @@ namespace FFXIVClassic_Lobby_Server
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behests,
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companybehests,
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returntimer,
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skirmish,
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skirmish
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FROM characters_timers WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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for (int i = 0; i < player.timers.Length; i++)
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player.timers[i] = reader.GetUInt32(i);
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}
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}
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//Load Hotbar
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query = @"
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SELECT
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hotbarIndex,
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hotbarSlot,
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commandId,
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recastTime
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FROM characters_hotbar WHERE characterId = @charId AND classId = @classId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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//cmd.Parameters.AddWithValue("@classId", player.currentClassId);
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cmd.Parameters.AddWithValue("@charId", player);
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cmd.Parameters.AddWithValue("@classId", player.charaWork.parameterSave.state_mainSkill[0]);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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@ -415,10 +396,12 @@ namespace FFXIVClassic_Lobby_Server
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//Load Scenario Quests
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query = @"
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SELECT
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index,
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slot,
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questId
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FROM characters_quest_scenario WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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@ -431,12 +414,14 @@ namespace FFXIVClassic_Lobby_Server
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//Load Guildleve Quests
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query = @"
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SELECT
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index,
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slot,
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questId,
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abandoned,
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completed
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FROM characters_quest_scenario WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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@ -454,8 +439,10 @@ namespace FFXIVClassic_Lobby_Server
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npcLinkshellId,
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isCalling,
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isExtra
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FROM characters_quest_scenario WHERE characterId = @charId";
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FROM characters_npclinkshell WHERE characterId = @charId";
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cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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@ -476,5 +463,76 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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public static SubPacket getLatestAchievements(Player player)
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{
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uint[] latestAchievements = new uint[5];
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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//Load Last 5 Completed
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string query = @"
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SELECT
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achievementId
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FROM characters_achievements WHERE characterId = @charId ORDER BY timeDone DESC LIMIT 5";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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int count = 0;
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while (reader.Read())
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latestAchievements[count] = reader.GetUInt32(0);
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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return SetLatestAchievementsPacket.buildPacket(player.actorId, latestAchievements);
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}
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public static SubPacket getAchievements(Player player)
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{
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uint[] latestAchievements = new uint[5];
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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//Load Last 5 Completed
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string query = @"
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SELECT
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achievementId
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FROM characters_achievements WHERE characterId = @charId AND timeDone NOT NULL";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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int count = 0;
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while (reader.Read())
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latestAchievements[count] = reader.GetUInt32(0);
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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return SetLatestAchievementsPacket.buildPacket(player.actorId, latestAchievements);
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}
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}
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}
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@ -64,6 +64,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="actors\chara\Work.cs" />
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<Compile Include="actors\judge\Judge.cs" />
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<Compile Include="actors\StaticActors.cs" />
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<Compile Include="ClientConnection.cs" />
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@ -209,6 +210,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="lua\LuaUtils.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="utils\CharacterUtils.cs" />
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<Compile Include="Zone.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -49,7 +49,7 @@ namespace FFXIVClassic_Lobby_Server
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{
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mPlayers = playerList;
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mConnections = connectionList;
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initNpcs();
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// initNpcs();
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}
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public void processPacket(ClientConnection client, BasePacket packet)
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@ -49,7 +49,6 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public Work work = new Work();
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public CharaWork charaWork = new CharaWork();
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public PlayerWork playerWork = new PlayerWork();
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public Character(uint actorID) : base(actorID)
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{
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@ -53,8 +53,9 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public string chocoboName;
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public uint achievementPoints;
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public ushort[] latestAchievements = new ushort[5];
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PlayerWork playerWork = new PlayerWork();
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public PlayerWork playerWork = new PlayerWork();
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public Player(uint actorID) : base(actorID)
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{
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@ -62,56 +63,15 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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className = "Player";
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currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
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DBStats stats = Database.getCharacterStats(actorID);
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charaWork.property[0] = 1;
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charaWork.property[1] = 1;
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charaWork.property[2] = 1;
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charaWork.property[4] = 1;
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charaWork.parameterSave.hp[0] = stats.hp;
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charaWork.parameterSave.hpMax[0] = stats.hpMax;
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charaWork.parameterSave.mp = stats.mp;
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charaWork.parameterSave.mpMax = stats.mpMax;
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charaWork.parameterSave.state_mainSkill[0] = 3;
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charaWork.parameterSave.state_mainSkillLevel = 1;
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charaWork.battleSave.skillLevel = 1;
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charaWork.battleSave.skillLevelCap = 2;
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charaWork.battleSave.potencial = 0.5f;
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charaWork.battleSave.physicalExp = 1;
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charaWork.battleSave.negotiationFlag[0] = false;
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charaWork.battleSave.negotiationFlag[1] = false;
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for (int i = 0; i < 20; i++)
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charaWork.statusShownTime[i] = 0xFFFFFFFF;
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setPlayerAppearance();
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}
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public void setPlayerAppearance()
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{
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DBAppearance appearance = Database.getAppearance(true, actorId);
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modelID = DBAppearance.getTribeModel(appearance.tribe);
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appearanceIDs[SIZE] = appearance.size;
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appearanceIDs[COLORINFO] = (uint)(appearance.skinColor | (appearance.hairColor << 10) | (appearance.eyeColor << 20));
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appearanceIDs[FACEINFO] = PrimitiveConversion.ToUInt32(appearance.getFaceInfo());
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appearanceIDs[HIGHLIGHT_HAIR] = (uint)(appearance.hairHighlightColor | appearance.hairStyle << 10);
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appearanceIDs[VOICE] = appearance.voice;
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appearanceIDs[WEAPON1] = appearance.mainHand;
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appearanceIDs[WEAPON2] = appearance.offHand;
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appearanceIDs[HEADGEAR] = appearance.head;
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appearanceIDs[BODYGEAR] = appearance.body;
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appearanceIDs[LEGSGEAR] = appearance.legs;
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appearanceIDs[HANDSGEAR] = appearance.hands;
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appearanceIDs[FEETGEAR] = appearance.feet;
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appearanceIDs[WAISTGEAR] = appearance.waist;
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appearanceIDs[R_EAR] = appearance.rightEar;
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appearanceIDs[L_EAR] = appearance.leftEar;
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appearanceIDs[R_FINGER] = appearance.rightFinger;
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appearanceIDs[L_FINGER] = appearance.leftFinger;
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Database.loadPlayerCharacter(this);
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}
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public List<SubPacket> create0x132Packets(uint playerActorId)
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@ -28,8 +28,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
public ConnectedPlayer(uint actorId)
|
||||
{
|
||||
this.actorID = actorId;
|
||||
DBCharacter chara = Database.getCharacter(actorId);
|
||||
createPlayerActor(actorId, chara);
|
||||
playerActor = new Player(actorId);
|
||||
actorInstanceList.Add(playerActor);
|
||||
}
|
||||
|
||||
public void addConnection(ClientConnection conn)
|
||||
@ -89,16 +89,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
||||
return playerActor;
|
||||
}
|
||||
|
||||
public void createPlayerActor(uint actorId, DBCharacter chara)
|
||||
{
|
||||
playerActor = new Player(actorId);
|
||||
|
||||
playerActor.displayNameId = 0xFFFFFFFF;
|
||||
playerActor.customDisplayName = chara.name;
|
||||
playerActor.setPlayerAppearance();
|
||||
actorInstanceList.Add(playerActor);
|
||||
}
|
||||
|
||||
public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
|
||||
{
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user