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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Fixed spawning being broken.
This commit is contained in:
		| @@ -92,9 +92,14 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         public SubPacket CreateSpawnPositonPacket(ushort spawnType) |         public SubPacket CreateSpawnPositonPacket(ushort spawnType) | ||||||
|  |         { | ||||||
|  |             return CreateSpawnPositonPacket(null, spawnType); | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType) | ||||||
|         { |         { | ||||||
|             //TODO: FIX THIS IF |             //TODO: FIX THIS IF | ||||||
|             uint playerActorId = 0; //Get Rid |             uint playerActorId = player == null ? 0 : player.actorId; //Get Rid | ||||||
|             SubPacket spawnPacket; |             SubPacket spawnPacket; | ||||||
|             if (!spawnedFirstTime && playerActorId == actorId) |             if (!spawnedFirstTime && playerActorId == actorId) | ||||||
|                 spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); |                 spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); | ||||||
| @@ -252,7 +257,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             subpackets.Add(CreateAddActorPacket(8)); |             subpackets.Add(CreateAddActorPacket(8)); | ||||||
|             subpackets.AddRange(GetEventConditionPackets()); |             subpackets.AddRange(GetEventConditionPackets()); | ||||||
|             subpackets.Add(CreateSpeedPacket()); |             subpackets.Add(CreateSpeedPacket()); | ||||||
|             subpackets.Add(CreateSpawnPositonPacket( spawnType)); |             subpackets.Add(CreateSpawnPositonPacket(player, spawnType)); | ||||||
|             subpackets.Add(CreateNamePacket()); |             subpackets.Add(CreateNamePacket()); | ||||||
|             subpackets.Add(CreateStatePacket()); |             subpackets.Add(CreateStatePacket()); | ||||||
|             subpackets.Add(CreateIsZoneingPacket()); |             subpackets.Add(CreateIsZoneingPacket()); | ||||||
| @@ -271,7 +276,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             subpackets.Add(CreateAddActorPacket(8)); |             subpackets.Add(CreateAddActorPacket(8)); | ||||||
|             subpackets.AddRange(GetEventConditionPackets()); |             subpackets.AddRange(GetEventConditionPackets()); | ||||||
|             subpackets.Add(CreateSpeedPacket()); |             subpackets.Add(CreateSpeedPacket()); | ||||||
|             subpackets.Add(CreateSpawnPositonPacket(spawnType)); |             subpackets.Add(CreateSpawnPositonPacket(null, spawnType)); | ||||||
|             subpackets.Add(CreateNamePacket()); |             subpackets.Add(CreateNamePacket()); | ||||||
|             subpackets.Add(CreateStatePacket()); |             subpackets.Add(CreateStatePacket()); | ||||||
|             subpackets.Add(CreateIsZoneingPacket()); |             subpackets.Add(CreateIsZoneingPacket()); | ||||||
|   | |||||||
| @@ -299,7 +299,7 @@ namespace FFXIVClassic_Map_Server.Actors | |||||||
|             if (IsMyPlayer(requestPlayer.actorId)) |             if (IsMyPlayer(requestPlayer.actorId)) | ||||||
|                 subpackets.AddRange(Create0x132Packets()); |                 subpackets.AddRange(Create0x132Packets()); | ||||||
|             subpackets.Add(CreateSpeedPacket()); |             subpackets.Add(CreateSpeedPacket()); | ||||||
|             subpackets.Add(CreateSpawnPositonPacket(spawnType)); |             subpackets.Add(CreateSpawnPositonPacket(this, spawnType)); | ||||||
|             subpackets.Add(CreateAppearancePacket()); |             subpackets.Add(CreateAppearancePacket()); | ||||||
|             subpackets.Add(CreateNamePacket()); |             subpackets.Add(CreateNamePacket()); | ||||||
|             subpackets.Add(_0xFPacket.BuildPacket(actorId)); |             subpackets.Add(_0xFPacket.BuildPacket(actorId)); | ||||||
|   | |||||||
| @@ -136,17 +136,14 @@ namespace FFXIVClassic_Map_Server.dataobjects | |||||||
|                     if (actor is Character && ((Character)actor).isStatic) |                     if (actor is Character && ((Character)actor).isStatic) | ||||||
|                         continue; |                         continue; | ||||||
|  |  | ||||||
|                     GetActor().QueuePacket(actor.CreatePositionUpdatePacket()); |                     QueuePacket(actor.CreatePositionUpdatePacket()); | ||||||
|                 } |                 } | ||||||
|                 else |                 else | ||||||
|                 {    |                 {    | ||||||
|                     if (actor is Player)                     |                     QueuePacket(actor.GetSpawnPackets(playerActor, 1));    | ||||||
|                         GetActor().QueuePacket(actor.GetSpawnPackets(playerActor, 1));                     |  | ||||||
|                     else                     |  | ||||||
|                         GetActor().QueuePacket(actor.GetSpawnPackets(1));                     |  | ||||||
|  |  | ||||||
|                     GetActor().QueuePacket(actor.GetInitPackets()); |                     QueuePacket(actor.GetInitPackets()); | ||||||
|                     GetActor().QueuePacket(actor.GetSetEventStatusPackets()); |                     QueuePacket(actor.GetSetEventStatusPackets()); | ||||||
|                     actorInstanceList.Add(actor); |                     actorInstanceList.Add(actor); | ||||||
|  |  | ||||||
|                     if (actor is Npc) |                     if (actor is Npc) | ||||||
|   | |||||||
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