Got Fade to White 99% scripted out. Got Path Companion data all setup and saving/loading. Fixed the BgKeepouts and they properly show their msgs. Added quests to MarketEntrances. Fixed MarketEntrances. Hooked cutscene book to the Patch Companion you use.

This commit is contained in:
Filip Maj 2022-04-12 01:06:12 -04:00
parent a5a039ce3d
commit ac22637b4f
11 changed files with 633 additions and 33 deletions

View File

@ -1,5 +1,19 @@
require ("global") require ("global")
--[[
BgKeepout Script
Used to send a msg to the player that they cannot proceed passed this point. Invisible walls are
linked to this object.
]]
function init(npc) function init(npc)
return false, false, 0, 0; return false, false, 0, 0;
end end
function onEventStarted(player, npc, triggerName)
player:SendGameMessage(player, GetWorldMaster(), 60001, 0x20);
player:EndEvent();
end

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@ -82,15 +82,19 @@ city = {
[1500394] = 3, -- Ul'dah : Edine [1500394] = 3, -- Ul'dah : Edine
} }
ENTRANCE_LIMSA_DT = 1090238; -- Main Limsa Entrance
ENTRANCE_LIMSA_ALT = 1500392; -- M'septha Alternate
ENTRANCE_GRIDANIA_DT = 1090264; -- Main Grid Entrance
ENTRANCE_GRIDANIA_ALT = 1500393; -- Torsefers Alternate
ENTRANCE_ULDAH_DT = 1090265; -- Main Uldah Entrance
ENTRANCE_ULDAH_ALT = 1500394; -- Edine Alternate
function onEventStarted(player, npc, eventType, eventName)
function onEventStarted(player, npc, triggerName)
local npcCity = city[npc:GetActorClassId()] or 1; local npcCity = city[npc:GetActorClassId()] or 1;
local wardPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese local marketPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese
local exitPlaceName = CITY_INFO[npcCity][2]; -- Central Limsa Lominsa / Heartstream / The Fronds local exitPlaceName = CITY_INFO[npcCity][2]; -- Central Limsa Lominsa / Heartstream / The Fronds
local gcHQPlaceName = CITY_INFO[npcCity][3]; -- Maelstrom Command / Adders' Nest / Hall of Flames local gcHQPlaceName = CITY_INFO[npcCity][3]; -- Maelstrom Command / Adders' Nest / Hall of Flames
local questAreaName = 0; --CITY_INFO[npcCity][4]; -- Sailors Ward / Peasants Ward / Merchants Ward local questPlaceName = CITY_INFO[npcCity][4]; -- Sailors Ward / Peasants Ward / Merchants Ward
local wardListStart = CITY_INFO[npcCity][5]; -- Starting id for the market wards local wardListStart = CITY_INFO[npcCity][5]; -- Starting id for the market wards
local wardListCount = CITY_INFO[npcCity][6]; -- Amount of wards in the list local wardListCount = CITY_INFO[npcCity][6]; -- Amount of wards in the list
local showItemSearchCounter = false; local showItemSearchCounter = false;
@ -98,19 +102,30 @@ function onEventStarted(player, npc, triggerName)
local worldMaster = GetWorldMaster(); local worldMaster = GetWorldMaster();
local pos = player:GetPos(); local pos = player:GetPos();
local currZone = pos[4]; local currZone = pos[5];
local currRegion = player.CurrentArea.RegionId;
local quests = player:GetQuestsForNpc(npc);
if (currZone == 133 or currZone == 230 or currZone == 155 or currZone == 206 or currZone == 175 or currZone == 209) then -- City entrance specific stuff
if (currRegion == 101 or currRegion == 103 or currRegion == 104) then
exitPlaceName = 0; -- If in city, hide city menu option exitPlaceName = 0; -- If in city, hide city menu option
elseif (currZone == 232 or currZone == 234 or currZone == 233) then
gcHQPlaceName = 0; -- If in GC Office, hide office menu option -- If no quests attached to this entrence, don't show quest area
if (#quests == 0) then
questPlaceName = 0;
end
end end
choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, wardPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId); -- If in GC Office, hide office menu option
if (currZone == 232 or currZone == 234 or currZone == 233) then
gcHQPlaceName = 0;
end
choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questPlaceName, showItemSearchCounter, itemSearchId);
while (true) do while (true) do
if choice == wardPlaceName then -- Market Wards if choice == marketPlaceName then -- Market Wards
wardSelect = callClientFunction(player, "eventPushStepPrvMarket", wardListStart, wardListCount, 0); wardSelect = callClientFunction(player, "eventPushStepPrvMarket", wardListStart, wardListCount, 0);
if wardSelect and (wardSelect >= wardListStart and wardSelect <= (wardListStart+wardListCount)) then if wardSelect and (wardSelect >= wardListStart and wardSelect <= (wardListStart+wardListCount)) then
@ -139,11 +154,14 @@ function onEventStarted(player, npc, triggerName)
wait(1); wait(1);
GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], warp[5]); GetWorldManager():DoZoneChange(player, warp[1], nil, 0, 0x02, warp[2], warp[3], warp[4], warp[5]);
break; break;
elseif (choice == 2095 or choice == 3095) then -- Quest
quests[1]:OnPush(player, npc, eventName);
return;
elseif (choice == 0 or choice == -3) then -- Menu Closed elseif (choice == 0 or choice == -3) then -- Menu Closed
break; break;
end end
choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, wardPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId); choice = callClientFunction(player, "eventPushChoiceAreaOrQuest", exitPlaceName, marketPlaceName, gcHQPlaceName, questAreaName, showItemSearchCounter, itemSearchId);
end end

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@ -15,10 +15,37 @@ function init(npc)
end end
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, triggerName)
choice = callClientFunction(player, "eventDoorMoveAsk"); local choice = callClientFunction(player, "eventDoorMoveAsk");
if (choice == 1) then if (choice == 1) then
local activeQuests = player:GetQuestsForNpc(npc);
-- Either let the player choose the quest or start it if it's the only one.
local chosenQuest;
if (#activeQuests > 1) then
local currentPage = 0;
local numPages = math.floor((#activeQuests-1)/4) + 1;
while (true) do
local page, index = callClientFunction(player, "switchEvent", activeQuests[currentPage * 4 + 1], activeQuests[currentPage * 4 + 2], possibleQuests[currentPage * 4 + 3], possibleQuests[currentPage * 4 + 4], currentPage + 1, numPages, 0x3F1);
if (page == 0) then
chosenQuest = activeQuests[(currentPage * 4) + index];
break;
elseif (page > 0) then
currentPage = page - 1;
else
player:EndEvent();
return;
end
end
elseif (#activeQuests == 1) then
chosenQuest = activeQuests[1];
end
if (chosenQuest ~= nil) then
chosenQuest:OnPush(player, npc, eventName);
return;
end
end end
player:EndEvent(); player:EndEvent();

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@ -0,0 +1,376 @@
require("global");
--[[
Quest Script
Name: Fade to White
Code: Man200
Id: 110013
Prereq: Etc2l0 or Etc2g0 or Etc2u0. Level 18, any class.
]]
-- Sequence Numbers
SEQ_000 = 0; -- Go to the event door
SEQ_005 = 5; -- Talk to Minfilia to use the echo on her.
SEQ_010 = 10; -- Talk to Minfilia to join the Path of the Twelve.
SEQ_020 = 20; -- Path companion selection sequence.
SEQ_025 = 25; -- Wait for the linkpearl message.
SEQ_027 = 27; -- Pray return to the Waking Sands
-- Quest Actors
MINFILIA = 1000843;
TATARU = 1001046;
SATZFLOH = 1001228;
PERCEVAINS = 1001229;
UNA_TAYUUN = 1001230;
ROUGH_SPOKEN_FELLOW = 1001274;
RED_SHOED_RASCAL = 1001275;
ABSTRACTED_GLADIATOR = 1001276;
CHAPEAUED_CHAP = 1001277;
BARRATROUS_BUCCANEER = 1001278;
SOFTHEARTED_SEPTUAGEN = 1001279;
INDIGO_EYED_ARCHER = 1001280;
LOAM_SCENETED_LADY = 1001281;
UNCOMFORTABLE_BRUTE = 1001282;
SAHJA_ZHWAN = 1001373;
NENEKANI = 1001374;
GODFREY = 1001375;
FENANA = 1001376;
NONORU = 1001377;
SERANELIEN = 1001378;
SNPC_START = 1070001;
SNPC_END = 1070166;
MARKET_ENTRENCE = 1090265;
EVENT_DOOR_EXIT = 1090160;
EVENT_DOOR_OFFICE_W = 1090161;
EVENT_DOOR_OFFICE_E = 1090162;
MOMODI = 1000841;
-- Quest Markers
MRKR_STEP1 = 11001301;
MRKR_STEP2 = 11001302;
MRKR_STEP3 = 11001303;
MRKR_STEP4 = 11001304;
MRKR_STEP5 = 11001305;
MRKR_STEP6 = 11001306;
-- Quest Flags
FLAG_VISITED = 0;
FLAG_TALKED_TATARU = 1;
FLAG_DUTY_COMPLETE = 2;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
local data = quest:GetData();
-- Sequence changing ENpcs
if (sequence == SEQ_000) then
quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
quest:SetENpc(TATARU);
elseif (sequence == SEQ_005) then
quest:SetENpc(MINFILIA, QFLAG_PLATE);
quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
quest:SetENpc(EVENT_DOOR_OFFICE_E, QFLAG_NONE, false, true);
quest:SetENpc(TATARU);
elseif (sequence == SEQ_010) then
quest:SetENpc(MINFILIA, QFLAG_PLATE);
quest:SetENpc(EVENT_DOOR_OFFICE_W, QFLAG_MAP, false, true);
quest:SetENpc(EVENT_DOOR_OFFICE_E, QFLAG_NONE, false, true);
quest:SetENpc(TATARU);
elseif (sequence == SEQ_020) then
quest:SetENpc(TATARU, QFLAG_PLATE);
quest:SetENpc(MINFILIA);
elseif (sequence == SEQ_025) then
quest:SetENpc(TATARU);
elseif (sequence == SEQ_027) then
if (quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
quest:SetENpc(MOMODI, QFLAG_PLATE);
quest:SetENpc(TATARU);
else
quest:SetENpc(TATARU, QFLAG_PLATE);
quest:SetENpc(SNPC_START + player:GetSNpcSkin());
end
end
-- All the other ENpcs in the Waking Sands
quest:SetENpc(MARKET_ENTRENCE, QFLAG_NONE, false, true);
quest:SetENpc(EVENT_DOOR_EXIT, QFLAG_MAP, false, true);
quest:SetENpc(SATZFLOH);
quest:SetENpc(PERCEVAINS);
quest:SetENpc(UNA_TAYUUN);
quest:SetENpc(ROUGH_SPOKEN_FELLOW);
quest:SetENpc(RED_SHOED_RASCAL);
quest:SetENpc(ABSTRACTED_GLADIATOR);
quest:SetENpc(CHAPEAUED_CHAP);
quest:SetENpc(BARRATROUS_BUCCANEER);
quest:SetENpc(SOFTHEARTED_SEPTUAGEN);
quest:SetENpc(INDIGO_EYED_ARCHER);
quest:SetENpc(LOAM_SCENETED_LADY);
quest:SetENpc(UNCOMFORTABLE_BRUTE);
quest:SetENpc(SAHJA_ZHWAN);
quest:SetENpc(NENEKANI);
quest:SetENpc(GODFREY);
quest:SetENpc(FENANA);
quest:SetENpc(NONORU);
quest:SetENpc(SERANELIEN);
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
if (classId == TATARU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2");
end
elseif (sequence == SEQ_005) then
if (classId == MINFILIA) then
callClientFunction(player, "delegateEvent", player, quest, "pE20", "???", 1, 1, 1, player:GetInitialTown());
quest:StartSequence(SEQ_010);
elseif (classId == TATARU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2");
end
elseif (sequence == SEQ_010) then
if (classId == MINFILIA) then
local didJoinPoT = callClientFunction(player, "delegateEvent", player, quest, "pE25", "???", 1, 1, 1, player:GetInitialTown());
if (didJoinPoT == 1) then
player:EndEvent();
GetWorldManager():WarpToPosition(player, -142.75, 1, -160, -1.6);
quest:StartSequence(SEQ_020);
return;
end
elseif (classId == TATARU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_2");
end
elseif (sequence == SEQ_020) then
if (classId == TATARU) then
-- Selecting a Path Companion
local sNpcActorClassId, sNpcPersonality = callClientFunction(player, "delegateEvent", player, quest, "processSnpcSelect", "???", 1, 1, 1, player:GetInitialTown());
if (sNpcActorClassId != -1 and sNpcPersonality != -1) then
player:SetSNpc("???", sNpcActorClassId, sNpcPersonality);
player:AddNpcLs(6);
quest:StartSequence(SEQ_025);
end
player:EndEvent();
return;
end
elseif (sequence == SEQ_025) then
if (classId == TATARU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent040_2");
quest:NewNpcLsMsg(6);
end
elseif (sequence == SEQ_027) then
if (classId == MOMODI) then
callClientFunction(player, "delegateEvent", player, quest, "pE25", "???", 1, 1, 1, player:GetInitialTown());
elseif (classId == TATARU) then
if (not quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
startMan20001Content(player, quest);
return;
else
callClientFunction(player, "delegateEvent", player, quest, "pE050_2", player:GetSNpcNickname(), player:GetSNpcSkin(), player:GetSNpcPersonality(), player:GetSNpcCoordinate(), player:GetInitialTown());
end
elseif (classId > SNPC_START and classId < SNPC_END) then
local name = callClientFunction(player, "delegateEvent", player, quest, "pEN", player:GetSNpcPersonality());
if (not name == nil) then
player:SetSNpc(name, player:GetSNpcSkin(), player:GetSNpcPersonality());
--player:GetDirector("QuestEventMan20001"):SetData("NameSet", true);
end
end
end
-- Other ENpcs
if (sequence < SEQ_010) then
seq000_onTalkOtherNpcs(player, quest, npc);
else
seq010_onTalkOtherNpcs(player, quest, npc);
end
-- Regardless of sequence
if (classId == EVENT_DOOR_OFFICE) then
elseif (classId == EVENT_DOOR_EXIT) then
elseif (classId == NONORU) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
elseif (classId == CHAPEAUED_CHAP) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9");
elseif (classId == ROUGH_SPOKEN_FELLOW) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10");
elseif (classId == SATZFLOH) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_18");
elseif (classId == PERCEVAINS) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_19");
elseif (classId == UNA_TAYUUN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_20");
end
player:EndEvent();
quest:UpdateENPCs();
end
function seq000_onTalkOtherNpcs(player, quest, npc)
local classId = npc:GetActorClassId();
if (classId == SERANELIEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_3");
elseif (classId == SAHJA_ZHWAN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4");
elseif (classId == NENEKANI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
elseif (classId == GODFREY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6");
elseif (classId == FENANA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7");
elseif (classId == LOAM_SCENETED_LADY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_11");
elseif (classId == SOFTHEARTED_SEPTUAGEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12");
elseif (classId == INDIGO_EYED_ARCHER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
elseif (classId == BARRATROUS_BUCCANEER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_14");
elseif (classId == UNCOMFORTABLE_BRUTE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_15");
elseif (classId == RED_SHOED_RASCAL) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_16");
elseif (classId == ABSTRACTED_GLADIATOR) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_17");
end
end
function seq010_onTalkOtherNpcs(player, quest, npc)
local classId = npc:GetActorClassId();
if (classId == SERANELIEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_3");
elseif (classId == SAHJA_ZHWAN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_4");
elseif (classId == NENEKANI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_5");
elseif (classId == GODFREY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_6");
elseif (classId == FENANA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_7");
elseif (classId == LOAM_SCENETED_LADY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_8");
elseif (classId == SOFTHEARTED_SEPTUAGEN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_9");
elseif (classId == INDIGO_EYED_ARCHER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_10");
elseif (classId == BARRATROUS_BUCCANEER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_11");
elseif (classId == UNCOMFORTABLE_BRUTE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_12");
elseif (classId == RED_SHOED_RASCAL) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_13");
elseif (classId == ABSTRACTED_GLADIATOR) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent020_14");
end
end
function onPush(player, quest, npc)
local data = quest:GetData();
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (classId == MARKET_ENTRENCE) then
if (sequence == SEQ_000 and not data:GetFlag(FLAG_VISITED)) then
data:SetFlag(FLAG_VISITED);
callClientFunction(player, "delegateEvent", player, quest, "pE00", "???", 1, 1, 1, player:GetInitialTown());
elseif (sequence == SEQ_000 and not data:GetFlag(FLAG_VISITED)) then
end
player:EndEvent();
GetWorldManager():DoZoneChange(player, 181, nil, 0, 15, -205.25, 0, -160, 1.55);
return;
end
if (classId == EVENT_DOOR_EXIT) then
player:EndEvent();
GetWorldManager():DoZoneChange(player, 175, nil, 0, 15, -216.52, 190, 30.5, 2.32);
elseif (classId == EVENT_DOOR_OFFICE_W) then
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "pE10", "???", 1, 1, 1, player:GetInitialTown());
quest:StartSequence(SEQ_005);
end
player:EndEvent();
GetWorldManager():WarpToPosition(player, -126.2, 1.2, -160, 1.6);
return;
elseif (classId == EVENT_DOOR_OFFICE_E) then
player:EndEvent();
GetWorldManager():WarpToPosition(player, -142.75, 1, -160, -1.6);
return;
end
player:EndEvent();
quest:UpdateENPCs();
end
function onNpcLS(player, quest, from, msgStep)
local sequence = quest:getSequence();
if (from == 6) then
player:SendGameMessageLocalizedDisplayName(quest, 435, MESSAGE_TYPE_NPC_LINKSHELL, 1500054);
quest:EndOfNpcLsMsgs();
quest:StartSequence(SEQ_027);
end
player:EndEvent();
end
function getJournalInformation(player, quest)
if (quest:GetData():GetFlag(FLAG_DUTY_COMPLETE)) then
return 1, 0, 0, 0, 0, player:GetSNpcNickname();
end
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_STEP1;
elseif (sequence == SEQ_005) then
return MRKR_STEP2;
elseif (sequence == SEQ_010) then
return MRKR_STEP3;
elseif (sequence == SEQ_020) then
return MRKR_STEP4;
elseif (sequence == SEQ_025) then
return MRKR_STEP5;
elseif (sequence == SEQ_027) then
return MRKR_STEP6;
end
end
function startMan20001Content(player, quest)
local result = callClientFunction(player, "delegateEvent", player, quest, "contentsJoinAskInBasaClass");
if (result == 1) then
callClientFunction(player, "delegateEvent", player, quest, "pE050", player:GetSNpcNickname(), player:GetSNpcSkin(), player:GetSNpcPersonality(), player:GetSNpcCoordinate(), player:GetInitialTown());
-- DO NAMING DUTY HERE
-- For now just skip the sequence
player:EndEvent();
GetWorldManager():DoZoneChange(player, 230, nil, 0, 0, -639.325, 1, 403.967, 1.655);
local contentArea = player.CurrentArea:CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man20001", "SimpleContent30002", "Quest/QuestDirectorEventMan20001");
if (contentArea == nil) then
return;
end
director = contentArea:GetContentDirector();
player:AddDirector(director);
director:StartDirector(false);
GetWorldManager():DoZoneChangeContent(player, contentArea, -200, 0 -160, -1.6, 2);
return;
end
player:EndEvent();
end

View File

@ -167,6 +167,12 @@ namespace Meteor.Map.Actors
private List<Director> ownedDirectors = new List<Director>(); private List<Director> ownedDirectors = new List<Director>();
private Director loginInitDirector = null; private Director loginInitDirector = null;
//SNpc (Path Companion)
public string SNpcNickname { set; get; }
public byte SNpcSkin { set; get; }
public byte SNpcPersonality { set; get; }
public short SNpcCoordinate { set; get; }
List<ushort> hotbarSlotsToUpdate = new List<ushort>(); List<ushort> hotbarSlotsToUpdate = new List<ushort>();
public PlayerWork playerWork = new PlayerWork(); public PlayerWork playerWork = new PlayerWork();
@ -270,6 +276,11 @@ namespace Meteor.Map.Actors
charaWork.parameterTemp.tp = 0; charaWork.parameterTemp.tp = 0;
SNpcNickname = "???";
SNpcSkin = 1;
SNpcPersonality = 1;
SNpcCoordinate = 1;
Database.LoadPlayerCharacter(this); Database.LoadPlayerCharacter(this);
lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); lastPlayTimeUpdate = Utils.UnixTimeStampUTC();
@ -408,7 +419,7 @@ namespace Meteor.Map.Actors
bool[] testComplete = new bool[2048]; //TODO: Change to playerwork.scenarioComplete bool[] testComplete = new bool[2048]; //TODO: Change to playerwork.scenarioComplete
for (int i = 0; i < 2048; i++) for (int i = 0; i < 2048; i++)
testComplete[i] = true; testComplete[i] = true;
QueuePacket(cutsceneBookPacket.BuildPacket(Id, "<Path Companion>", 11, 1, 1, testComplete)); QueuePacket(cutsceneBookPacket.BuildPacket(Id, SNpcNickname, SNpcSkin, SNpcPersonality, SNpcCoordinate, testComplete));
QueuePacket(SetPlayerDreamPacket.BuildPacket(Id, 0x16, GetInnCode())); QueuePacket(SetPlayerDreamPacket.BuildPacket(Id, 0x16, GetInnCode()));
} }
@ -1729,6 +1740,85 @@ namespace Meteor.Map.Actors
} }
#endregion #endregion
#region SNpc Functions (Path Companion)
public void SetSNpc(string nickname, uint actorClassId, byte classType)
{
// Set name and appearance
SNpcNickname = nickname;
SNpcSkin = (byte) (actorClassId - 1070000);
switch (SNpcSkin % 16)
{
// Hyur Male
case 1:
SNpcPersonality = 1;
break;
// Hyur Female
case 2:
case 16:
SNpcPersonality = 2;
break;
// Elezen Male
case 3:
case 4:
SNpcPersonality = 3;
break;
// Elezen Female
case 5:
case 6:
SNpcPersonality = 4;
break;
// Lalafel Male
case 7:
case 8:
SNpcPersonality = 5;
break;
// Lalafel Female
case 9:
case 10:
SNpcPersonality = 6;
break;
// Miqo'te
case 11:
case 12:
SNpcPersonality = 8;
break;
// Roegadyn
case 13:
case 14:
SNpcPersonality = 7;
break;
// Highlander
case 15:
SNpcPersonality = 9;
break;
}
// Save to DB
Database.CreateOrUpdateSNpc(this, SNpcNickname, SNpcSkin, SNpcPersonality);
}
public string GetSNpcNickname()
{
return SNpcNickname ?? "???";
}
public byte GetSNpcSkin()
{
return SNpcSkin;
}
public byte GetSNpcPersonality()
{
return SNpcPersonality;
}
public short GetSNpcCoordinate()
{
return SNpcCoordinate;
}
#endregion
#region Guildleves #region Guildleves
public void AddGuildleve(uint id) public void AddGuildleve(uint id)
{ {
@ -1867,49 +1957,58 @@ namespace Meteor.Map.Actors
return false; return false;
} }
public void SetNpcLs(uint npcLSId, uint state) public void AddNpcLs(uint npcLsId)
{
if (playerWork.npcLinkshellChatExtra[npcLsId] == false && playerWork.npcLinkshellChatCalling[npcLsId] == false)
{
SetNpcLs(npcLsId, NPCLS_INACTIVE);
SendGameMessage(Server.GetWorldManager().GetActor(), 25118, 0x20, npcLsId); // "<NpcLs> linkpearl obtained."
}
}
public void SetNpcLs(uint npcLsId, uint state)
{ {
bool isCalling, isExtra; bool isCalling, isExtra;
isCalling = isExtra = false; isCalling = isExtra = false;
if (npcLSId < 1 || npcLSId > 40) if (npcLsId < 1 || npcLsId > 40)
return; return;
npcLSId--; npcLsId--;
switch (state) switch (state)
{ {
case NPCLS_INACTIVE: case NPCLS_INACTIVE:
if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == false) if (playerWork.npcLinkshellChatExtra[npcLsId] == true && playerWork.npcLinkshellChatCalling[npcLsId] == false)
return; return;
isExtra = true; isExtra = true;
break; break;
case NPCLS_ACTIVE: case NPCLS_ACTIVE:
if (playerWork.npcLinkshellChatExtra[npcLSId] == false && playerWork.npcLinkshellChatCalling[npcLSId] == true) if (playerWork.npcLinkshellChatExtra[npcLsId] == false && playerWork.npcLinkshellChatCalling[npcLsId] == true)
return; return;
isCalling = true; isCalling = true;
break; break;
case NPCLS_ALERT: case NPCLS_ALERT:
if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == true) if (playerWork.npcLinkshellChatExtra[npcLsId] == true && playerWork.npcLinkshellChatCalling[npcLsId] == true)
return; return;
isExtra = isCalling = true; isExtra = isCalling = true;
break; break;
} }
playerWork.npcLinkshellChatExtra[npcLSId] = isExtra; playerWork.npcLinkshellChatExtra[npcLsId] = isExtra;
playerWork.npcLinkshellChatCalling[npcLSId] = isCalling; playerWork.npcLinkshellChatCalling[npcLsId] = isCalling;
Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); Database.SaveNpcLS(this, npcLsId, isCalling, isExtra);
ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this);
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLsId));
propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLsId));
QueuePackets(propPacketUtil.Done()); QueuePackets(propPacketUtil.Done());
} }
@ -2069,7 +2168,7 @@ namespace Meteor.Map.Actors
return; return;
List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters); List<LuaParam> lParams = LuaUtils.CreateLuaParamList(parameters);
SubPacket spacket = KickEventPacket.BuildPacket(Id, actor.Id, eventName, 0, lParams); SubPacket spacket = KickEventPacket.BuildPacket(Id, actor.Id, eventName, 5, lParams);
spacket.DebugPrintSubPacket(); spacket.DebugPrintSubPacket();
QueuePacket(spacket); QueuePacket(spacket);
} }

View File

@ -82,7 +82,7 @@ namespace Meteor.Map.actors
public class PushBoxEventCondition public class PushBoxEventCondition
{ {
public bool isEnabled = true; public bool isEnabled = true;
public uint bgObj; public uint instance;
public uint layout; public uint layout;
public string conditionName = ""; public string conditionName = "";
public string reactName = ""; public string reactName = "";

View File

@ -1326,6 +1326,28 @@ namespace Meteor.Map
} }
} }
//Load Path Companion
query = @"
SELECT
nickname,
skin,
personality,
coordinate
FROM characters_snpc WHERE characterId = @charId";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.Id);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
player.SNpcNickname = reader.GetString("nickname");
player.SNpcSkin = reader.GetByte("skin");
player.SNpcPersonality = reader.GetByte("personality");
player.SNpcCoordinate = reader.GetInt16("coordinate");
}
}
player.GetItemPackage(ItemPackage.NORMAL).InitList(GetItemPackage(player, 0, ItemPackage.NORMAL)); player.GetItemPackage(ItemPackage.NORMAL).InitList(GetItemPackage(player, 0, ItemPackage.NORMAL));
player.GetItemPackage(ItemPackage.KEYITEMS).InitList(GetItemPackage(player, 0, ItemPackage.KEYITEMS)); player.GetItemPackage(ItemPackage.KEYITEMS).InitList(GetItemPackage(player, 0, ItemPackage.KEYITEMS));
player.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, ItemPackage.CURRENCY_CRYSTALS)); player.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, ItemPackage.CURRENCY_CRYSTALS));
@ -1347,6 +1369,40 @@ namespace Meteor.Map
} }
public static void CreateOrUpdateSNpc(Player player, string nickname, uint skin, byte personality)
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
string query = @"
INSERT INTO characters_snpc
(characterId, nickname, skin, personality)
VALUES
(@charId, @nickname, @skin, @personality)
ON DUPLICATE KEY UPDATE
nickname = @nickname, skin = @skin, personality = @personality
";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charId", player.Id);
cmd.Parameters.AddWithValue("@nickname", nickname);
cmd.Parameters.AddWithValue("@skin", skin);
cmd.Parameters.AddWithValue("@personality", personality);
cmd.ExecuteNonQuery();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
}
}
public static InventoryItem[] GetEquipment(Player player, ushort classId) public static InventoryItem[] GetEquipment(Player player, ushort classId)
{ {
InventoryItem[] equipment = new InventoryItem[player.GetEquipment().GetCapacity()]; InventoryItem[] equipment = new InventoryItem[player.GetEquipment().GetCapacity()];

View File

@ -42,6 +42,7 @@ using Meteor.Map.DataObjects.chara;
using Meteor.Map.actors.chara; using Meteor.Map.actors.chara;
using Meteor.Map.Actors.QuestNS; using Meteor.Map.Actors.QuestNS;
using Meteor.Map.actors.group; using Meteor.Map.actors.group;
using static Meteor.Map.LuaUtils;
namespace Meteor.Map.lua namespace Meteor.Map.lua
{ {
@ -82,6 +83,12 @@ namespace Meteor.Map.lua
UserData.RegisterType<ContentGroup>(); UserData.RegisterType<ContentGroup>();
UserData.RegisterType<Zone>(); UserData.RegisterType<Zone>();
UserData.RegisterType<InventoryItem>(); UserData.RegisterType<InventoryItem>();
UserData.RegisterType<ItemRefParam>();
UserData.RegisterType<Type9Param>();
UserData.RegisterType<WeaponItem>();
UserData.RegisterType<ArmorItem>();
UserData.RegisterType<EquipmentItem>();
UserData.RegisterType<ItemData>();
UserData.RegisterType<ItemPackage>(); UserData.RegisterType<ItemPackage>();
UserData.RegisterType<ReferencedItemPackage>(); UserData.RegisterType<ReferencedItemPackage>();
UserData.RegisterType<PrivateArea>(); UserData.RegisterType<PrivateArea>();
@ -643,6 +650,9 @@ namespace Meteor.Map.lua
public void EventStarted(Player player, Actor target, EventStartPacket eventStart) public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
{ {
if (eventStart.luaParams == null)
return;
List<LuaParam> lparams = new List<LuaParam>(); List<LuaParam> lparams = new List<LuaParam>();
lparams.AddRange(eventStart.luaParams); lparams.AddRange(eventStart.luaParams);
lparams.Insert(0, new LuaParam(0, eventStart.eventType)); lparams.Insert(0, new LuaParam(0, eventStart.eventType));

View File

@ -45,7 +45,7 @@ namespace Meteor.Map.packets.send.actor.events
binWriter.Write((UInt32)0x44533088); binWriter.Write((UInt32)0x44533088);
binWriter.Write((Single)100.0f); binWriter.Write((Single)100.0f);
binWriter.Seek(4, SeekOrigin.Current); binWriter.Seek(4, SeekOrigin.Current);
binWriter.Write((Byte)(condition.outwards ? 0x10 : 0x1)); //If == 0x10, Inverted Bounding Box binWriter.Write((Byte)(condition.outwards ? 0x10 : 0x0)); //If == 0x10, Inverted Bounding Box
binWriter.Write((Byte)0); binWriter.Write((Byte)0);
binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName)); binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));

View File

@ -41,7 +41,7 @@ namespace Meteor.Map.packets.send.actor.events
{ {
using (BinaryWriter binWriter = new BinaryWriter(mem)) using (BinaryWriter binWriter = new BinaryWriter(mem))
{ {
binWriter.Write((UInt32)condition.bgObj); // bgObj binWriter.Write((UInt32)condition.instance); // bgObj
binWriter.Write((UInt32)condition.layout); // Layout binWriter.Write((UInt32)condition.layout); // Layout
binWriter.Write((UInt32)4); // Actor? Always 4 in 1.23 binWriter.Write((UInt32)4); // Actor? Always 4 in 1.23
binWriter.Seek(8, SeekOrigin.Current); // Unknowns binWriter.Seek(8, SeekOrigin.Current); // Unknowns

View File

@ -79,7 +79,7 @@ namespace Meteor.Map.packets.send.player
public const ushort OPCODE = 0x01A3; public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0x150; public const uint PACKET_SIZE = 0x150;
public SubPacket BuildPacket(uint sourceActorId, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality, bool[] completedQuests) public SubPacket BuildPacket(uint sourceActorId, string sNpcName, byte sNpcSkin, byte sNpcPersonality, short sNpcCoordinate, bool[] completedQuests)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -93,9 +93,9 @@ namespace Meteor.Map.packets.send.player
binWriter.Seek(0x01 ,SeekOrigin.Begin); binWriter.Seek(0x01 ,SeekOrigin.Begin);
binWriter.Write((Int16)2); binWriter.Write((Int16)2);
binWriter.Write((Byte)0); binWriter.Write((Byte)0);
binWriter.Write((Int16)sNpcActorIdOffset); binWriter.Write((Int16)sNpcSkin);
binWriter.Write((Byte)sNpcSkin);
binWriter.Write((Byte)sNpcPersonality); binWriter.Write((Byte)sNpcPersonality);
binWriter.Write((Byte)sNpcCoordinate);
if (binStream.Length <= PACKET_SIZE - 0x20) if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream); binWriter.Write(binStream);