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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Added scripts for all the npcs (minus the door) in the Limsa Opening zone (boat). The beginning tutorial stuff is also scripted.
This commit is contained in:
		
							
								
								
									
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								scripts/zones/193/npcs/pplStd_01@0C100.lua
									
									
									
									
									
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								scripts/zones/193/npcs/pplStd_01@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_02@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_02@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_03@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_03@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_04@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_04@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										20
									
								
								scripts/zones/193/npcs/pplStd_05@0C100.lua
									
									
									
									
									
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								scripts/zones/193/npcs/pplStd_05@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil); | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_06@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_06@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_07@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_07@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_08@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_08@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
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								scripts/zones/193/npcs/pplStd_09@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_09@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										20
									
								
								scripts/zones/193/npcs/pplStd_0a@0C100.lua
									
									
									
									
									
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								scripts/zones/193/npcs/pplStd_0a@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil); | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
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								scripts/zones/193/npcs/pplStd_0b@0C100.lua
									
									
									
									
									
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								scripts/zones/193/npcs/pplStd_0b@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,20 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil); | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_0c@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_0c@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
| 	 | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_0d@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_0d@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
							
								
								
									
										19
									
								
								scripts/zones/193/npcs/pplStd_0e@0C100.lua
									
									
									
									
									
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										19
									
								
								scripts/zones/193/npcs/pplStd_0e@0C100.lua
									
									
									
									
									
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							| @@ -0,0 +1,19 @@ | ||||
| function onInstantiate(npc) | ||||
| 	return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";	 | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
|  | ||||
| 	if (triggerName == "talkDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil); | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
| @@ -3,11 +3,24 @@ function onInstantiate(npc) | ||||
| end | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
|  | ||||
| 	man0l0Quest = getStaticActor("Man0l0"); | ||||
| 	player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); | ||||
| 	--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW | ||||
| 	--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD | ||||
|  | ||||
| 	if (triggerName == "pushDefault") then | ||||
| 		player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil); | ||||
| 		player:setEventStatus(npc, "pushDefault", false, 0x2); | ||||
| 	elseif (triggerName == "talkDefault") then | ||||
| 		--if () then | ||||
| 		--	player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil); | ||||
| 		--else | ||||
| 			player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil); | ||||
| 		--end | ||||
| 	else | ||||
| 		player:endEvent(); | ||||
| 	end | ||||
| 	 | ||||
| end | ||||
|  | ||||
| function onEventUpdate(player, npc)	 | ||||
| 	player:endEvent(); | ||||
| end | ||||
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