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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Changed param constants.
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d9e274eb09
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@ -8,8 +8,10 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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{
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class BattleTemp
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class BattleTemp
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{
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{
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public const uint NAMEPLATE_SHOWN = 0xFBFBCFB1;
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public const uint NAMEPLATE_SHOWN = 0;
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public const uint TARGETABLE = 0x2138FD71;
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public const uint TARGETABLE = 1;
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//public const uint NAMEPLATE_SHOWN2 = 2;
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public const uint NAMEPLATE_SHOWN2 = 3;
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public const uint STAT_STRENGTH = 4;
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public const uint STAT_STRENGTH = 4;
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public const uint STAT_VITALITY = 5;
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public const uint STAT_VITALITY = 5;
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@ -21,7 +23,7 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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public const uint STAT_RESISTANCE_FIRE = 10;
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public const uint STAT_RESISTANCE_FIRE = 10;
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public const uint STAT_RESISTANCE_ICE = 11;
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public const uint STAT_RESISTANCE_ICE = 11;
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public const uint STAT_RESISTANCE_WIND = 12;
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public const uint STAT_RESISTANCE_WIND = 12;
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public const uint STAT_RESISTANCE_LIGHTNING = 3;
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public const uint STAT_RESISTANCE_LIGHTNING = 13;
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public const uint STAT_RESISTANCE_EARTH = 14;
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public const uint STAT_RESISTANCE_EARTH = 14;
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public const uint STAT_RESISTANCE_WATER = 15;
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public const uint STAT_RESISTANCE_WATER = 15;
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@ -215,7 +215,6 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]");
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]");
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propPacketUtil.addProperty("charaWork.depictionJudge");
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propPacketUtil.addProperty("charaWork.depictionJudge");
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propPacketUtil.addProperty("playerWork.restBonusExpRate");
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//Scenario
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//Scenario
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for (int i = 0; i < playerWork.questScenario.Length; i++)
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for (int i = 0; i < playerWork.questScenario.Length; i++)
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@ -251,6 +250,8 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
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propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i));
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propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i));
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}
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}
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propPacketUtil.addProperty("playerWork.restBonusExpRate");
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//Profile
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//Profile
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propPacketUtil.addProperty("playerWork.tribe");
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propPacketUtil.addProperty("playerWork.tribe");
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propPacketUtil.addProperty("playerWork.guardian");
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propPacketUtil.addProperty("playerWork.guardian");
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