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Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
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@@ -52,9 +52,19 @@ namespace FFXIVClassic_Lobby_Server.common
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
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return unixTimeStamp;
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}
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return 0x55555555;
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//return unixTimeStamp;
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public static UInt64 MilisUnixTimeStampUTC()
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{
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UInt64 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static uint MurmurHash2(string key, uint seed)
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