mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets.
This commit is contained in:
		| @@ -94,6 +94,7 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|         public SubPacket createSpawnPositonPacket(uint playerActorID, uint spawnType) | ||||
|         { | ||||
|             return SetActorPositionPacket.buildPacket(actorID, playerActorID, SetActorPositionPacket.INNPOS_X, SetActorPositionPacket.INNPOS_Y, SetActorPositionPacket.INNPOS_Z, SetActorPositionPacket.INNPOS_ROT, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); | ||||
|             //return SetActorPositionPacket.buildPacket(actorID, playerActorID, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); | ||||
|         } | ||||
|  | ||||
|         public SubPacket createPositionUpdatePacket(uint playerActorID) | ||||
| @@ -113,6 +114,7 @@ namespace FFXIVClassic_Map_Server.dataobjects | ||||
|             subpackets.Add(createSpawnPositonPacket(playerActorID, 0xFF)); | ||||
|             subpackets.Add(createAppearancePacket(playerActorID)); | ||||
|             subpackets.Add(createNamePacket(playerActorID)); | ||||
|             subpackets.Add(_0xFPacket.buildPacket(playerActorID, playerActorID)); | ||||
|             subpackets.Add(createStatePacket(playerActorID)); | ||||
|             //subpackets.Add(createScriptBindPacket(playerActorID));                         | ||||
|             return BasePacket.createPacket(subpackets, true, false); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user