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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Renamed QFLAG constants and moved them to quest.lua
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@@ -1,5 +1,6 @@
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require("global");
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require("tutorial")
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require ("global")
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require ("quest")
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require ("tutorial")
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--[[
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@@ -133,7 +134,7 @@ function onStateChange(player, quest, sequence)
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quest:SetENpc(ONYXHAIRED_ADVENTURER);
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quest:SetENpc(SKITTISH_ADVENTURER);
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quest:SetENpc(RELAXING_ADVENTURER);
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quest:SetENpc(BADERON, QFLAG_PLATE);
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quest:SetENpc(BADERON, QFLAG_TALK);
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quest:SetENpc(MYTESYN);
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quest:SetENpc(COCKAHOOP_COCKSWAIN);
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quest:SetENpc(SENTENIOUS_SELLSWORD);
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@@ -141,19 +142,19 @@ function onStateChange(player, quest, sequence)
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elseif (sequence == SEQ_003) then
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quest:SetENpc(BADERON);
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elseif (sequence == SEQ_005) then
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quest:SetENpc(BADERON, QFLAG_PLATE);
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quest:SetENpc(BADERON, QFLAG_TALK);
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elseif (sequence == SEQ_006) then
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quest:SetENpc(BADERON, QFLAG_PLATE);
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quest:SetENpc(BADERON, QFLAG_TALK);
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elseif (sequence == SEQ_007) then
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local subseqCUL = data:GetCounter(CNTR_SEQ7_CUL);
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local subseqMSK = data:GetCounter(CNTR_SEQ7_MSK);
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-- Always active in this seqence
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quest:SetENpc(BADERON);
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quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_PLATE or QFLAG_NONE);
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quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_TALK or QFLAG_NONE);
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-- Down and Up the MSK guild
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quest:SetENpc(ISANDOREL, (subseqMSK == 0 or subseqMSK == 2) and QFLAG_PLATE or QFLAG_NONE);
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quest:SetENpc(ISANDOREL, (subseqMSK == 0 or subseqMSK == 2) and QFLAG_TALK or QFLAG_NONE);
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if (subseqMSK == 1) then
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quest:SetENpc(MSK_TRIGGER, QFLAG_MAP, false, true);
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quest:SetENpc(MSK_TRIGGER, QFLAG_PUSH, false, true);
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elseif (subseqMSK == 2) then
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quest:SetENpc(MERLZIRN);
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end
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@@ -168,32 +169,32 @@ function onStateChange(player, quest, sequence)
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quest:SetENpc(ADVENTURER1);
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quest:SetENpc(ADVENTURER2);
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quest:SetENpc(ADVENTURER3);
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quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMSK == 3 and QFLAG_MAP or QFLAG_NONE, false, subseqMSK == 3);
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quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMSK == 3 and QFLAG_PUSH or QFLAG_NONE, false, subseqMSK == 3);
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elseif (sequence == SEQ_035) then
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quest:SetENpc(NNMULIKA, QFLAG_PLATE);
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quest:SetENpc(NNMULIKA, QFLAG_TALK);
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elseif (sequence == SEQ_040) then
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quest:SetENpc(SISIPU_EMOTE, QFLAG_PLATE, true, false, true);
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quest:SetENpc(SISIPU_EMOTE, QFLAG_TALK, true, false, true);
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quest:SetENpc(NNMULIKA);
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elseif (sequence == SEQ_048) then
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quest:SetENpc(BADERON);
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quest:SetENpc(ZEPHYR_TRIGGER, QFLAG_MAP, false, true);
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quest:SetENpc(ZEPHYR_TRIGGER, QFLAG_PUSH, false, true);
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quest:SetENpc(NNMULIKA);
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elseif (sequence == SEQ_055) then
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quest:SetENpc(WINDWORN_CORPSE, QFLAG_PLATE);
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quest:SetENpc(WINDWORN_CORPSE, QFLAG_TALK);
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quest:SetENpc(GLASSYEYED_CORPSE);
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quest:SetENpc(FEARSTRICKEN_CORPSE);
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quest:SetENpc(SISIPU);
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elseif (sequence == SEQ_060) then
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quest:SetENpc(SISIPU, QFLAG_PLATE);
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quest:SetENpc(SISIPU, QFLAG_TALK);
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quest:SetENpc(WINDWORN_CORPSE);
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quest:SetENpc(GLASSYEYED_CORPSE);
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quest:SetENpc(FEARSTRICKEN_CORPSE);
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elseif (sequence == SEQ_065) then
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quest:SetENpc(FSH_TRIGGER, QFLAG_MAP, false, true);
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quest:SetENpc(FSH_TRIGGER, QFLAG_PUSH, false, true);
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elseif (sequence == SEQ_075) then
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quest:SetENpc(BODENOLF, QFLAG_PLATE);
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quest:SetENpc(BODENOLF, QFLAG_TALK);
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elseif (sequence == SEQ_080) then
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quest:SetENpc(HNAANZA, QFLAG_PLATE);
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quest:SetENpc(HNAANZA, QFLAG_TALK);
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quest:SetENpc(TATTOOED_PIRATE);
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quest:SetENpc(IOFA);
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quest:SetENpc(BODENOLF);
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@@ -208,7 +209,7 @@ function onStateChange(player, quest, sequence)
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quest:SetENpc(WERNER);
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quest:SetENpc(HIHINE);
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quest:SetENpc(TRINNE);
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quest:SetENpc(ECHO_EXIT_TRIGGER2, QFLAG_MAP, false, true);
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quest:SetENpc(ECHO_EXIT_TRIGGER2, QFLAG_PUSH, false, true);
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elseif (sequence == SEQ_092) then
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quest:SetENpc(BADERON, QFLAG_REWARD);
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end
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