Renamed QFLAG constants and moved them to quest.lua

This commit is contained in:
Filip Maj
2022-04-15 12:35:06 -04:00
parent 16c62a08d8
commit aef0f2b400
69 changed files with 338 additions and 256 deletions

View File

@@ -1,4 +1,5 @@
require("global");
require ("global")
require ("quest")
--[[
@@ -109,11 +110,11 @@ function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local asciliaCanPush = not data:GetFlag(FLAG_SEQ000_MINITUT0);
local asciliaFlag = data:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local fretfulfarmhandFlag = data:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local gildiggingmistressFlag = data:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local asciliaFlag = data:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_TALK;
local fretfulfarmhandFlag = data:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_TALK;
local gildiggingmistressFlag = data:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_TALK;
local exitFlag = data:GetFlags() == 0xF and QFLAG_MAP or QFLAG_NONE;
local exitFlag = data:GetFlags() == 0xF and QFLAG_PUSH or QFLAG_NONE;
if (asciliaCanPush) then
fretfulfarmhandFlag = QFLAG_NONE;
@@ -136,8 +137,8 @@ function onStateChange(player, quest, sequence)
quest:SetENpc(OPENING_STOPER_ULDAH, QFLAG_NONE, false, false, true);
elseif (sequence == SEQ_010) then
local yayatokiFlag = data:GetFlag(FLAG_SEQ010_TALK0) and QFLAG_NONE or QFLAG_PLATE;
local uldahopeningexitFlag = QFLAG_MAP;
local yayatokiFlag = data:GetFlag(FLAG_SEQ010_TALK0) and QFLAG_NONE or QFLAG_TALK;
local uldahopeningexitFlag = QFLAG_PUSH;
quest:SetENpc(KEEN_EYED_MERCHANT);
quest:SetENpc(HIGH_SPIRITED_FELLOW);
quest:SetENpc(DISREPUTABLE_MIDLANDER);