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Renamed QFLAG constants and moved them to quest.lua
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@@ -1,4 +1,5 @@
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require("global");
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require ("global")
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require ("quest")
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--[[
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@@ -128,7 +129,7 @@ function onStateChange(player, quest, sequence)
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-- Setup states incase we loaded in.
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--SetENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
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quest:SetENpc(MOMODI, QFLAG_PLATE);
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quest:SetENpc(MOMODI, QFLAG_TALK);
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quest:SetENpc(OTOPA_POTTOPA);
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elseif (sequence == SEQ_005) then
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