mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Implemented more packets. Implemented zone grid map.
This commit is contained in:
		| @@ -0,0 +1,43 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor | ||||
| { | ||||
|     class SetActorNamePacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x013D; | ||||
|         public const uint PACKET_SIZE = 0x48; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)displayNameID); | ||||
|  | ||||
|                     if (displayNameID == 0xFFFFFFFF) | ||||
|                     { | ||||
|                         if (customName.Length <= 0x20) | ||||
|                             binWriter.Write(Encoding.ASCII.GetBytes(customName)); | ||||
|                         else | ||||
|                             binWriter.Write(Encoding.ASCII.GetBytes("ERROR: NAME TO BIG")); | ||||
|                     } | ||||
|  | ||||
|                 } | ||||
|                 data = mem.GetBuffer(); | ||||
|             } | ||||
|  | ||||
|             SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|             return packet; | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,42 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
| { | ||||
|     class ChangeEquipmentPacket | ||||
|     { | ||||
|         public const ushort OPCODE      = 0x014D; | ||||
|         public const uint   PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public const UInt16 SLOT_MAINHAND			    = 0x00; | ||||
| 		public const UInt16 SLOT_OFFHAND			    = 0x01; | ||||
| 		public const UInt16 SLOT_THROWINGWEAPON		= 0x04; | ||||
| 		public const UInt16 SLOT_PACK				    = 0x05; | ||||
| 		public const UInt16 SLOT_POUCH				    = 0x06; | ||||
| 		public const UInt16 SLOT_HEAD				    = 0x08; | ||||
| 		public const UInt16 SLOT_UNDERSHIRT			= 0x09; | ||||
| 		public const UInt16 SLOT_BODY				    = 0x0A; | ||||
| 		public const UInt16 SLOT_UNDERGARMENT		    = 0x0B; | ||||
| 		public const UInt16 SLOT_LEGS				    = 0x0C; | ||||
| 		public const UInt16 SLOT_HANDS				    = 0x0D; | ||||
| 		public const UInt16 SLOT_BOOTS				    = 0x0E; | ||||
| 		public const UInt16 SLOT_WAIST				    = 0x0F; | ||||
| 		public const UInt16 SLOT_NECK				    = 0x10; | ||||
| 		public const UInt16 SLOT_EARS				    = 0x11; | ||||
| 		public const UInt16 SLOT_WRISTS				= 0x13; | ||||
| 		public const UInt16 SLOT_RIGHTFINGER		    = 0x15; | ||||
| 		public const UInt16 SLOT_LEFTFINGER			= 0x16; | ||||
|  | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint inventorySlot) | ||||
|         { | ||||
|             ulong combined = equipSlot | (inventorySlot << 32); | ||||
|             return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
| @@ -15,7 +15,8 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory | ||||
|  | ||||
|         public const ushort CODE_ITEMS = 0x0000; | ||||
|         public const ushort CODE_CURRANCYITEMS = 0x0063; | ||||
|         public const ushort CODE_KEYITEMS = 0x0064;               | ||||
|         public const ushort CODE_KEYITEMS = 0x0064; | ||||
|         public const ushort CODE_EQUIPMENT = 0x00FE; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code) | ||||
|         { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user