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	Implemented more packets. Implemented zone grid map.
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		@@ -0,0 +1,43 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor
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{
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    class SetActorNamePacket
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    {
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        public const ushort OPCODE = 0x013D;
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        public const uint PACKET_SIZE = 0x48;
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        public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((UInt32)displayNameID);
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                    if (displayNameID == 0xFFFFFFFF)
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                    {
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                        if (customName.Length <= 0x20)
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                            binWriter.Write(Encoding.ASCII.GetBytes(customName));
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                        else
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                            binWriter.Write(Encoding.ASCII.GetBytes("ERROR: NAME TO BIG"));
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                    }
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                }
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                data = mem.GetBuffer();
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            }
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            SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
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            return packet;
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        }
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    }
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}
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@@ -0,0 +1,42 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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{
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    class ChangeEquipmentPacket
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    {
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        public const ushort OPCODE      = 0x014D;
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        public const uint   PACKET_SIZE = 0x28;
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        public const UInt16 SLOT_MAINHAND			    = 0x00;
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		public const UInt16 SLOT_OFFHAND			    = 0x01;
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		public const UInt16 SLOT_THROWINGWEAPON		= 0x04;
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		public const UInt16 SLOT_PACK				    = 0x05;
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		public const UInt16 SLOT_POUCH				    = 0x06;
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		public const UInt16 SLOT_HEAD				    = 0x08;
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		public const UInt16 SLOT_UNDERSHIRT			= 0x09;
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		public const UInt16 SLOT_BODY				    = 0x0A;
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		public const UInt16 SLOT_UNDERGARMENT		    = 0x0B;
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		public const UInt16 SLOT_LEGS				    = 0x0C;
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		public const UInt16 SLOT_HANDS				    = 0x0D;
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		public const UInt16 SLOT_BOOTS				    = 0x0E;
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		public const UInt16 SLOT_WAIST				    = 0x0F;
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		public const UInt16 SLOT_NECK				    = 0x10;
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		public const UInt16 SLOT_EARS				    = 0x11;
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		public const UInt16 SLOT_WRISTS				= 0x13;
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		public const UInt16 SLOT_RIGHTFINGER		    = 0x15;
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		public const UInt16 SLOT_LEFTFINGER			= 0x16;
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        public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint inventorySlot)
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        {
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            ulong combined = equipSlot | (inventorySlot << 32);
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            return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
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        }
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    }
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}
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@@ -15,7 +15,8 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
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        public const ushort CODE_ITEMS = 0x0000;
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        public const ushort CODE_CURRANCYITEMS = 0x0063;
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        public const ushort CODE_KEYITEMS = 0x0064;              
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        public const ushort CODE_KEYITEMS = 0x0064;
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        public const ushort CODE_EQUIPMENT = 0x00FE;
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        public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code)
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        {
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