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	Added new packets for controlling BG objects. Added group delete packet. Fixed crash if tried to warp to non-existent zone. Added a create LS db method.
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								FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs
									
									
									
									
									
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								FFXIVClassic Map Server/packets/send/Actor/_0xD8Packet.cs
									
									
									
									
									
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							| @@ -0,0 +1,29 @@ | ||||
| using System.IO; | ||||
|  | ||||
| using FFXIVClassic.Common; | ||||
| using System; | ||||
|  | ||||
| namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class _0xD8Packet | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00D8; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint val1, uint val2) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)val1); | ||||
|                     binWriter.Write((UInt32)val2); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
										29
									
								
								FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs
									
									
									
									
									
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										29
									
								
								FFXIVClassic Map Server/packets/send/Actor/_0xD9Packet.cs
									
									
									
									
									
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							| @@ -0,0 +1,29 @@ | ||||
| using System.IO; | ||||
|  | ||||
| using FFXIVClassic.Common; | ||||
| using System; | ||||
| using System.Text; | ||||
|  | ||||
| namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class _0xD9Packet | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00D9; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string anim) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,43 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using FFXIVClassic_Map_Server.actors.group; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.groups | ||||
| { | ||||
|     class DeleteGroupPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0143; | ||||
|         public const uint PACKET_SIZE = 0x40; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, Group group) | ||||
|         { | ||||
|             return buildPacket(playerActorID, group.groupId); | ||||
|         } | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, ulong groupId) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     //Write control num ???? | ||||
|                     binWriter.Write((UInt64)3); | ||||
|  | ||||
|                     //Write Ids | ||||
|                     binWriter.Write((UInt64)groupId); | ||||
|                     binWriter.Write((UInt64)0); | ||||
|                     binWriter.Write((UInt64)groupId); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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