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	Merge branch 'ai-open' of https://bitbucket.org/takhlaq/ffxiv-classic-server into ai-open
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		| @@ -24,6 +24,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this)); | ||||
|             this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER; | ||||
|             this.hateContainer = new HateContainer(this); | ||||
|             this.allegiance = CharacterTargetingAllegiance.BattleNpcs; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -388,7 +388,6 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|             player.QueuePacket(PlayBGAnimation.BuildPacket(actorId, animationName)); | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public void Despawn() | ||||
|         { | ||||
|             zone.DespawnActor(this); | ||||
|   | ||||
| @@ -17,7 +17,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|                     ushort actorState, uint animationId, string customDisplayName) | ||||
|             : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName)   | ||||
|         { | ||||
|             this.aiContainer = new AIContainer(this, new BattleNpcController(this), new PathFind(this), new TargetFind(this)); | ||||
|             this.aiContainer = new AIContainer(this, new PetController(this), new PathFind(this), new TargetFind(this)); | ||||
|             this.currentSubState = SetActorStatePacket.SUB_STATE_MONSTER; | ||||
|             this.hateContainer = new HateContainer(this); | ||||
|         } | ||||
|   | ||||
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