Quests + Minor fixes

MarketEntrance - Adjusted events parameter so it works again
Warp - Added shortcut for switching between a given town's zones so I can stop having to look up the right zone id
Weather - Added shortcut for weather ids to +8000 to the value if the're within a certain range.
DftSea - Inn NPC check
etc5u0 - Used a constant in place of a value, updated a constant's name.
etc5l0 -  Fully scripted.
etc5u1 - Mostly scripted.  Requires Dream handling and privArea + NPC placement.
etc5g1 - Mostly scripted.  Requires Dream handling and privArea + NPC placement.
This commit is contained in:
CuriousJorge 2022-03-13 17:45:10 -04:00
parent e94c037fb5
commit b34f214e67
8 changed files with 489 additions and 8 deletions

View File

@ -84,7 +84,7 @@ city = {
function onEventStarted(player, npc, triggerName) function onEventStarted(player, npc, eventType, eventName)
local npcCity = city[npc:GetActorClassId()] or 1; local npcCity = city[npc:GetActorClassId()] or 1;
local wardPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese local wardPlaceName = CITY_INFO[npcCity][1]; -- Market Wards category name. Identical in all languages except Japanese
@ -98,7 +98,7 @@ function onEventStarted(player, npc, triggerName)
local worldMaster = GetWorldMaster(); local worldMaster = GetWorldMaster();
local pos = player:GetPos(); local pos = player:GetPos();
local currZone = pos[4]; local currZone = pos[5];
if (currZone == 133 or currZone == 230 or currZone == 155 or currZone == 206 or currZone == 175 or currZone == 209) then if (currZone == 133 or currZone == 230 or currZone == 155 or currZone == 206 or currZone == 175 or currZone == 209) then
exitPlaceName = 0; -- If in city, hide city menu option exitPlaceName = 0; -- If in city, hide city menu option

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@ -62,6 +62,27 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, privateAreaType, n
worldManager:DoZoneChange(player, zone, privateArea, tonumber(privateAreaType), 0x02, x, y, z, 0.00); worldManager:DoZoneChange(player, zone, privateArea, tonumber(privateAreaType), 0x02, x, y, z, 0.00);
end end
elseif (argc == 1) then -- Switch city zone
local commands = { ["SWITCH"] = 1, ["S"] = 1, ["FLIP"] = 1, ["F"] = 1, ["TOWN"] = 1};
if (commands[string.upper(p1)]) then
local zones = {
[133] = {133, 230},
[155] = {155, 206},
[175] = {175, 209},
[206] = {206, 155},
[209] = {209, 175},
[230] = {230, 133}
}
if (player_zone == zones[player_zone][1]) then
worldManager:DoZoneChange(player, zones[player_zone][2], "", 0, 0x02, player_x, player_y, player_z, player_rot);
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d to new zone (%d) private area:%s", player_x, player_y, player_z, zones[player_zone][2], privateArea or "unspecified"));
end
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end
else else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description); player:SendMessage(messageID, sender, "Unknown parameters! Usage: "..properties.description);
end; end;

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@ -21,6 +21,12 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
weather = tonumber(weather) or 0; weather = tonumber(weather) or 0;
updateTime = tonumber(updateTime) or 0; updateTime = tonumber(updateTime) or 0;
zonewide = tonumber(zonewide) or 0; zonewide = tonumber(zonewide) or 0;
if (weather > 0 and weather < 82) then
weather = weather + 8000;
end
message = string.format("changed weather to %u ", weather); message = string.format("changed weather to %u ", weather);
if zonewide ~= 0 then if zonewide ~= 0 then

View File

@ -59,7 +59,7 @@ local defaultTalkSea = {
[1000164] = "defaultTalkWithFaucillien_001", -- Faucillien (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd [1000164] = "defaultTalkWithFaucillien_001", -- Faucillien (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd
[1000165] = "defaultTalkWithLouviaune_001", -- Louviaune (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd [1000165] = "defaultTalkWithLouviaune_001", -- Louviaune (Limsa Upper Decks: FSH Guild) - Will not fire, not PplStd
[1000166] = "defaultTalkWithUrsulie_001", -- Ursulie (Limsa Upper Decks: Adv. Guild) - Will not fire, not PplStd. Retainer NPC [1000166] = "defaultTalkWithUrsulie_001", -- Ursulie (Limsa Upper Decks: Adv. Guild) - Will not fire, not PplStd. Retainer NPC
[1000167] = "defaultTalkWithInn_Desk", -- Mytesyn (Limsa Upper Decks: Adv. Guild) defaultTalkWithMytesyn_001 (Pre-Inn dialog.) [1000167] = "defaultTalkWithMytesyn_001", -- Mytesyn (Limsa Upper Decks: Adv. Guild) defaultTalkWithInn_Desk - used when Inn unlocked
[1000168] = "defaultTalkWithPrudentia_001", -- Prudentia (Limsa Upper Decks: CUL Guild) [1000168] = "defaultTalkWithPrudentia_001", -- Prudentia (Limsa Upper Decks: CUL Guild)
[1000169] = "defaultTalkWithPulmia_001", -- Pulmia (Limsa Upper Decks: CUL Guild) [1000169] = "defaultTalkWithPulmia_001", -- Pulmia (Limsa Upper Decks: CUL Guild)
[1000170] = "defaultTalkWithRsushmo_001", -- R'sushmo (Limsa Upper Decks: CUL Guild) [1000170] = "defaultTalkWithRsushmo_001", -- R'sushmo (Limsa Upper Decks: CUL Guild)
@ -260,7 +260,11 @@ function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkSea[npcId]; local clientFunc = defaultTalkSea[npcId];
if (npcId == 1000167) then -- Mytesyn - Inn NPC if (npcId == 1000167) then -- Mytesyn - Inn NPC
defaultTalkWithInn(player, quest, clientFunc); if (player:IsQuestCompleted(110838)) then -- "The Ink Thief" completed.
defaultTalkWithInn(player, quest, "defaultTalkWithInn_Desk");
else
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end
else else
callClientFunction(player, "delegateEvent", player, quest, clientFunc); callClientFunction(player, "delegateEvent", player, quest, clientFunc);
end end

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@ -0,0 +1,182 @@
require("global");
--[[
Quest Script
Name: In Plain Sight
Code: Etc5g1
Id: 110829
Prereq: Level 15. Etc5u1 (The Usual Suspect) completed.
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
VKOROLON = 1000458;
NICOLIAUX = 1000409;
POWLE = 1000238;
AUNILLIE = 1000410;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1002067;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 0;
PRIVATE_AREA_EXIT = 0;
-- DefaultTalk NPCs?
SANSA = 1000239;
ELYN = 1000411;
RYD = 1000412;
-- Quest Markers
MRKR_ACORN_ORCHARD = 11082101;
MRKR_NICOLIAUX = 11082102;
MRKR_VKOROLON = 11082103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging?
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
end
if (sequence == SEQ_000) then
quest:SetENpc(VKOROLON);
quest:SetENpc(NICOLIAUX, QFLAG_NORM);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(VKOROLON, QFLAG_REWARD);
quest:SetENpc(NICOLIAUX);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
elseif (classId == VKOROLON) then
-- This retail accurate. No dialog functions called.
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
end
elseif (sequence == SEQ_000) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); -- This is a guess.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010")
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
elseif (sequence == SEQ_010) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in The Mizzenmast Inn w/ item.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1") -- This is a guess.
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999);
elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ACORN_ORCHARD; -- TO-DO: Check for private area and use MRKR_NICOLIAUX in place of this
elseif (sequence == SEQ_010) then
return MRKR_VKOROLON;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end
end

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@ -0,0 +1,104 @@
require("global");
--[[
Quest Script
Name: The Ink Thief
Code: Etc5l0
Id: 110838
Prereq: Level 1 on any class. Second MSQ completed. (110002 Man0l1 / 110006 Man0g1 / 110010 Man0u1)
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to Sweetnix.
SEQ_001 = 1; -- Return to Mytesyn.
-- Actor Class Ids
MYTESYN = 1000167;
SWEETNIX = 1001573;
-- Quest Item
ITEM_INKWELL = 11000223;
-- Quest Markers
MRKR_SWEETNIX = 11072001;
MRKR_MYTESYN = 11072002;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(MYTESYN, QFLAG_NORM);
end
if (sequence == SEQ_000) then
quest:SetENpc(MYTESYN);
quest:SetENpc(SWEETNIX, QFLAG_NORM);
elseif (sequence == SEQ_001) then
quest:SetENpc(MYTESYN, QFLAG_REWARD);
quest:SetENpc(SWEETNIX);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local npcClassId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventMYTESYNStart");
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
elseif (sequence == SEQ_000) then
if (npcClassId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (npcClassId == SWEETNIX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25246, ITEM_INKWELL, 1);
attentionMessage(player, 25225, quest:GetQuestId());
quest:StartSequence(SEQ_001);
end
elseif (sequence == SEQ_001) then
if (npcClassId == MYTESYN) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200,1 ,1)
player:CompleteQuest(quest);
elseif (npcClassId == SWEETNIX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function getJournalInformation(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_001) then
return ITEM_INKWELL;
end
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_SWEETNIX;
elseif (sequence == SEQ_001) then
return MRKR_MYTESYN;
end
end

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@ -35,11 +35,11 @@ end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == 65535) then if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_PLATE); quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM);
elseif (sequence == SEQ_000) then elseif (sequence == SEQ_000) then
quest:SetENpc(OTOPA_POTTOPA); quest:SetENpc(OTOPA_POTTOPA);
quest:SetENpc(JUDITHE, QFLAG_PLATE); quest:SetENpc(JUDITHE, QFLAG_NORM);
elseif (sequence == SEQ_001) then elseif (sequence == SEQ_001) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD); quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(JUDITHE); quest:SetENpc(JUDITHE);
@ -50,7 +50,7 @@ function onTalk(player, quest, npc)
local sequence = quest:getSequence(); local sequence = quest:getSequence();
local classId = npc:GetActorClassId(); local classId = npc:GetActorClassId();
if (sequence == 65535) then if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then if (classId == OTOPA_POTTOPA) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart"); local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");

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@ -0,0 +1,164 @@
require("global");
--[[
Quest Script
Name: The Usual Suspect
Code: Etc5u1
Id: 110849
Prereq: Level 15. [110828 Etc5g0 / 110838 Etc5l0 / 110848 Etc5u0]
Notes: Rewards 500 exp
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 0;
PRIVATE_AREA_EXIT = 0;
-- DefaultTalk NPCs?
UBOKHN = 1000668;
VANNES = 1001464;
XDHILOGO = 1001466;
DARIUSTEL = 1001467;
GUENCEN = 1001468;
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_COLISEUM = 11092101;
MRKR_GAUWYN = 11092102;
MRKR_OTOPA_POTTOPA = 11092103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging?
end
if (sequence == SEQ_000) then
quest:SetENpc(OTOPA_POTTOPA);
quest:SetENpc(GAUWYN_THE_GANNET, QFLAG_NORM);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
-- TO-DO: Add inventory check here?
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
--processEventOTOPAPOTTOPAStart_2
end
elseif (sequence == SEQ_000) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
end
elseif (sequence == SEQ_010) then
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
-- TO-DO: Needs spawn coordinates + Private Area arranged
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999);
elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_COLISEUM -- TO-DO: Add a check for that specific private area and have it return MRKR_GAUWYN?
elseif (sequence == SEQ_010) then
return MRKR_OTOPA_POTTOPA
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end
end