From b3920f9630573264e53373490b208fcb895289d8 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Fri, 5 Aug 2016 18:25:08 -0400 Subject: [PATCH] Music is faded in on seamless change instead of instant. --- FFXIVClassic Map Server/actors/chara/player/Player.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/FFXIVClassic Map Server/actors/chara/player/Player.cs index 85b94f31..6a0f5a22 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/FFXIVClassic Map Server/actors/chara/player/Player.cs @@ -465,6 +465,12 @@ namespace FFXIVClassic_Map_Server.Actors return BasePacket.CreatePacket(propPacketUtil.Done(), true, false); } + public void SendSeamlessZoneInPackets() + { + QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); + QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); + } + public void SendZoneInPackets(WorldManager world, ushort spawnType) { QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, actorId, false));