diff --git a/Data/scripts/quests/wld/wld0l3.lua b/Data/scripts/quests/wld/wld0l3.lua new file mode 100644 index 00000000..f305f194 --- /dev/null +++ b/Data/scripts/quests/wld/wld0l3.lua @@ -0,0 +1,93 @@ +require ("global") + +--[[ + +Quest Script + +Name: Sniffing Out a Profit +Code: Wld0l3 +Id: 110773 +Prereq: Level 17, Any Class + +]] + +-- Sequence Numbers +SEQ_000 = 0; -- Talk to Lolojo. +SEQ_001 = 1; -- Talk to Syzfrusk. + +-- Actor Class Ids +SYZFRUSK = 1001306; +LOLOJO = 1001603; + +-- Quest Markers +MRKR_LOLOJO = 11110201; +MRKR_SYZFRUSK = 11110202; + +function onStart(player, quest) + quest:StartSequence(SEQ_000); +end + +function onFinish(player, quest) +end + +function onStateChange(player, quest, sequence) + if (sequence == SEQ_ACCEPT) then + quest:SetENpc(SYZFRUSK, QFLAG_PLATE); + end + + if (sequence == SEQ_000) then + quest:SetENpc(SYZFRUSK); + quest:SetENpc(LOLOJO, QFLAG_PLATE); + elseif (sequence == SEQ_001) then + quest:SetENpc(LOLOJO); + quest:SetENpc(SYZFRUSK, QFLAG_REWARD); + end +end + +function onTalk(player, quest, npc, eventName) + local npcClassId = npc.GetActorClassId(); + local seq = quest:GetSequence(); + + -- Offer the quest + if (npcClassId == SYZFRUSK and not player:HasQuest(quest)) then + local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart"); + if (questAccepted == 1) then + player:AcceptQuest(quest); + end + player:EndEvent(); + return; + end + + -- Quest Progress + if (seq == SEQ_000) then + if (npcClassId == SYZFRUSK) then + callClientFunction(player, "delegateEvent", player, quest, "processEventFree"); + elseif (npcClassId == LOLOJO) then + callClientFunction(player, "delegateEvent", player, quest, "processlolojoEvent"); + quest:StartSequence(SEQ_001); + end + elseif (seq == SEQ_001) then + --Quest Complete + if (npcClassId == SYZFRUSK) then + callClientFunction(player, "delegateEvent", player, quest, "processEventClear"); + callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); + player:CompleteQuest(quest); + elseif (npcClassId == LOLOJO) then + callClientFunction(player, "delegateEvent", player, quest, "processlolojoEventFree"); + quest:StartSequence(SEQ_001); + end + end + + quest:UpdateENPCs(); + player:EndEvent(); +end + +function getJournalMapMarkerList(player, quest) + local sequence = quest:getSequence(); + + if (sequence == SEQ_000) then + return MRKR_LOLOJO; + elseif (sequence == SEQ_001) then + return MRKR_SYZFRUSK; + end +end \ No newline at end of file