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	Cleaned up the lua calls and renamed "onInstantiation" to "init". Added a "onSpawn" callback but still working on it. Added the "ActorSpecialGraphicPacket" and functions to use it.
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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    class ActorSpecialGraphicPacket
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    {
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        public const int NONE            = 0x0;
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        public const int QUEST           = 0x2;
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        public const int NOGRAPHIC       = 0x3;
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        public const int QUEST_IMPORTANT = 0x4;
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        public const ushort OPCODE = 0x00E3;
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        public const uint PACKET_SIZE = 0x28;
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        public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((Int32)iconCode);
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                }
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            }
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            return new SubPacket(OPCODE, targetActorID, playerActorID, data);
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        }
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    }
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}
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