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Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
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@@ -2,11 +2,16 @@ function init(npc)
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return false, false, 0, 0;
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end
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function onEventStarted(player, npc, triggerName)
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if (triggerName == "caution") then
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 34109, 0x20);
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elseif (triggerName == "exit") then
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end
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function onEventStarted(player, npc, eventType, eventName)
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player:EndEvent();
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if (eventName == "caution") then
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player:SendGameMessage(player, GetWorldMaster(), 34109, 0x20);
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elseif (eventName == "exit") then
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local activeQuests = player:GetQuestsForNpc(npc);
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print(tostring(#activeQuests));
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if (#activeQuests >= 1) then
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activeQuests[1]:OnPush(player, npc, eventName);
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end
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end
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end
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