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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added the PGL200 quest The House Always Wins. Fixed quest instances not being set on spawn. Fixed PrivateAreaPast. Added You have left the instance messages when leaving a PrivateArea. Fixed EmoteEvents. DefaultTalk has been disabled temporarily to speed up warps.
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@@ -149,19 +149,19 @@ namespace Meteor.Map.Actors.QuestNS
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc);
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}
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public void OnEmote(Player caller, Npc npc, Command command)
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public void OnEmote(Player caller, Npc npc, string triggerName)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onEmote", true, npc, command);
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onEmote", true, npc, triggerName);
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}
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public void OnPush(Player caller, Npc npc)
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public void OnPush(Player caller, Npc npc, string triggerName)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onPush", true, npc);
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onPush", true, npc, triggerName);
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}
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public void OnNotice(Player caller)
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public void OnNotice(Player caller, string triggerName)
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{
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNotice", true);
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LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNotice", true, triggerName);
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}
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public void OnNpcLS(Player caller, uint npcLSId)
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@@ -190,9 +190,9 @@ namespace Meteor.Map.Actors.QuestNS
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public bool IsQuestENPC(Player caller, Npc npc)
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{
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List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
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bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
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return scriptReturned || (questState?.HasENpc(npc.GetActorClassId()) ?? false);
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//List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
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//bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
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return (questState?.HasENpc(npc.GetActorClassId()) ?? false);
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}
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public void StartSequence(ushort sequence)
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