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More fixings and improvements.
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@@ -19,10 +19,28 @@ end
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function onEventStarted(player, actor, triggerName)
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man0l0Quest = player:GetQuest("Man0l0");
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl001", nil, nil, nil);
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player:EndEvent();
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waitForSignal("playerActive");
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kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrBtl002", nil, nil, nil);
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil);
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player:EndEvent();
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wait(4);
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(2, nil, nil, 9055, 9055, 9055); --Open TutorialSuccessWidget for attacking enemy
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wait(4);
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player:SendRequestedInfo(4, nil, nil, nil, 12); --Open TP TutorialWidget
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wait(4); --Should be wait for TP signal
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(4, nil, nil, nil, 13); --Open WS TutorialWidget
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wait(4); --Should be wait for weaponskillUsed signal
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player:SendRequestedInfo(5); --Close TutorialWidget
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player:SendRequestedInfo(2, nil, nil, 9065, 9065, 9065); --Open TutorialSuccessWidget for weapon skill
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wait(4); --Should be wait for mobkill
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil);
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player:ChangeMusic(7);
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processEvent000_3", nil, nil, nil);
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