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More fixings and improvements.
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@@ -53,14 +53,19 @@ INVENTORY_EQUIPMENT_OTHERPLAYER = 0x00F9; --Max 0x23
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--UTILS
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function kickEventContinue(player, actor, trigger, ...)
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player:kickEvent(actor, trigger, ...);
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return coroutine.yield("_WAIT_EVENT", player);
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end
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function callClientFunction(player, functionName, ...)
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player:RunEventFunction(functionName, ...);
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result = coroutine.yield("_WAIT_EVENT");
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result = coroutine.yield("_WAIT_EVENT", player);
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return result;
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end
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function wait(seconds)
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return coroutine.yield(_WAIT_TIME, seconds);
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return coroutine.yield("_WAIT_TIME", seconds);
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end
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function waitForSignal(signal)
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