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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Partially figured out the SetSpecialEventWork Packet.
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		| @@ -251,7 +251,7 @@ | ||||
|     <Compile Include="packets\send\player\SetLatestAchievementsPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerDreamPacket.cs" /> | ||||
|     <Compile Include="packets\send\player\SetPlayerTitlePacket.cs" /> | ||||
|     <Compile Include="packets\send\player\_0x196Packet.cs" /> | ||||
|     <Compile Include="packets\send\player\SetSpecialEventWorkPacket.cs" /> | ||||
|     <Compile Include="packets\send\PongPacket.cs" /> | ||||
|     <Compile Include="packets\send\QuitPacket.cs" /> | ||||
|     <Compile Include="packets\send\recruitment\CurrentRecruitmentDetailsPacket.cs" /> | ||||
|   | ||||
| @@ -328,7 +328,7 @@ namespace FFXIVClassic_Map_Server.Actors | ||||
|  | ||||
|             if (IsMyPlayer(playerActorId)) | ||||
|             { | ||||
|                 subpackets.Add(_0x196Packet.BuildPacket(playerActorId, playerActorId)); | ||||
|                 subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId)); | ||||
|  | ||||
|                 if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) | ||||
|                 { | ||||
|   | ||||
| @@ -5,7 +5,7 @@ using FFXIVClassic.Common; | ||||
| 
 | ||||
| namespace FFXIVClassic_Map_Server.packets.send.player | ||||
| { | ||||
|     class _0x196Packet | ||||
|     class SetSpecialEventWorkPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x0196; | ||||
|         public const uint PACKET_SIZE = 0x38; | ||||
| @@ -17,9 +17,9 @@ namespace FFXIVClassic_Map_Server.packets.send.player | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Seek(0xE, SeekOrigin.Begin); | ||||
|                     binWriter.Write((Byte)0x01); | ||||
|                 {                     | ||||
|                     binWriter.Write((UInt16)0x00); | ||||
|                     binWriter.Write((UInt16)18); //Just set it to Bomb Festival to unlock Bombdance | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
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