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Partially figured out the SetSpecialEventWork Packet.
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@@ -328,7 +328,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (IsMyPlayer(playerActorId))
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{
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subpackets.Add(_0x196Packet.BuildPacket(playerActorId, playerActorId));
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subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(playerActorId, playerActorId));
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if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
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{
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