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Added quest director class.
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@ -72,6 +72,7 @@
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<Compile Include="actors\debug\Debug.cs" />
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<Compile Include="actors\director\Director.cs" />
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<Compile Include="actors\director\OpeningDirector.cs" />
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<Compile Include="actors\director\quest\QuestDirectorMan0l001..cs" />
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<Compile Include="actors\director\WeatherDirector.cs" />
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<Compile Include="actors\EventList.cs" />
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<Compile Include="actors\judge\Judge.cs" />
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@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public Quest[] questScenario = new Quest[16];
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public Quest[] questGuildleve = new Quest[8];
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public Director currentDirector = new OpeningDirector(0x46080012);
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public Director currentDirector;// = new OpeningDirector(0x46080012);
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public PlayerWork playerWork = new PlayerWork();
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@ -1004,9 +1004,9 @@ namespace FFXIVClassic_Map_Server.Actors
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currentDirector = new QuestDirectorMan0l001(0x46080012);
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}
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queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
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queuePacket(currentDirector.getSpawnPackets(actorId));
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queuePacket(currentDirector.getInitPackets(actorId));
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// queuePacket(RemoveActorPacket.buildPacket(actorId, 0x46080012));
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// queuePacket(currentDirector.getSpawnPackets(actorId));
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// queuePacket(currentDirector.getInitPackets(actorId));
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// queuePacket(currentDirector.getSetEventStatusPackets(actorId));
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// currentDirector.getSpawnPackets(actorId).debugPrintPacket();
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// currentDirector.getInitPackets(actorId).debugPrintPacket();
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