mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Lobby and game server packet ConsoleColor to NLog cleanup.
This commit is contained in:
parent
0c197f34a1
commit
b8a563f9d7
@ -1,233 +1,234 @@
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using System;
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using System.Text;
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namespace FFXIVClassic.Common
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{
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public static class Utils
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{
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private static readonly uint[] _lookup32 = CreateLookup32();
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private static uint[] CreateLookup32()
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{
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var result = new uint[256];
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for (int i = 0; i < 256; i++)
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{
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string s = i.ToString("X2");
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result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
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}
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return result;
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}
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public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
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{
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if (bytes == null)
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{
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return String.Empty;
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}
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char[] hexChars = "0123456789ABCDEF".ToCharArray();
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// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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int offsetBlock = 8 + 3;
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int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
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int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
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StringBuilder sb = new StringBuilder(numLines * lineLength);
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for (int i = 0; i < bytes.Length; i += bytesPerLine)
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{
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int h = i + offset;
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line[0] = hexChars[(h >> 28) & 0xF];
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line[1] = hexChars[(h >> 24) & 0xF];
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line[2] = hexChars[(h >> 20) & 0xF];
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line[3] = hexChars[(h >> 16) & 0xF];
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line[4] = hexChars[(h >> 12) & 0xF];
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line[5] = hexChars[(h >> 8) & 0xF];
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line[6] = hexChars[(h >> 4) & 0xF];
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line[7] = hexChars[(h >> 0) & 0xF];
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int hexColumn = offsetBlock;
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int charColumn = byteBlock;
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for (int j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0)
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{
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hexColumn++;
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}
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if (i + j >= bytes.Length)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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}
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else
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{
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byte by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = (by < 32 ? '.' : (char)by);
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}
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hexColumn += 3;
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charColumn++;
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}
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sb.Append(line);
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}
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return sb.ToString();
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}
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public static UInt32 UnixTimeStampUTC()
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{
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UInt32 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
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return unixTimeStamp;
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}
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public static UInt64 MilisUnixTimeStampUTC()
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{
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UInt64 unixTimeStamp;
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DateTime currentTime = DateTime.Now;
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DateTime zuluTime = currentTime.ToUniversalTime();
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DateTime unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static ulong SwapEndian(ulong input)
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{
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return ((0x00000000000000FF) & (input >> 56) |
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(0x000000000000FF00) & (input >> 40) |
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(0x0000000000FF0000) & (input >> 24) |
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(0x00000000FF000000) & (input >> 8) |
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(0x000000FF00000000) & (input << 8) |
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(0x0000FF0000000000) & (input << 24) |
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(0x00FF000000000000) & (input << 40) |
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(0xFF00000000000000) & (input << 56));
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}
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public static uint SwapEndian(uint input)
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{
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return ((input >> 24) & 0xff) |
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((input << 8) & 0xff0000) |
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((input >> 8) & 0xff00) |
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((input << 24) & 0xff000000);
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}
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public static int SwapEndian(int input)
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{
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uint inputAsUint = (uint)input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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((inputAsUint << 8) & 0xff0000) |
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((inputAsUint >> 8) & 0xff00) |
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((inputAsUint << 24) & 0xff000000));
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return input;
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}
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public static uint MurmurHash2(string key, uint seed)
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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byte[] data = Encoding.ASCII.GetBytes(key);
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const uint m = 0x5bd1e995;
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const int r = 24;
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int len = key.Length;
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int dataIndex = len - 4;
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// Initialize the hash to a 'random' value
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uint h = seed ^ (uint)len;
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// Mix 4 bytes at a time into the hash
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while (len >= 4)
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{
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h *= m;
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uint k = (uint)BitConverter.ToInt32(data, dataIndex);
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
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((k << 24) & 0xff000000); // byte 0 to byte 3
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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dataIndex -= 4;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch (len)
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{
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case 3:
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h ^= (uint)data[0] << 16; goto case 2;
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case 2:
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h ^= (uint)data[len - 2] << 8; goto case 1;
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case 1:
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h ^= data[len - 1];
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h *= m;
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break;
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};
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// Do a few final mixes of the hash to ensure the last few
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// bytes are well-incorporated.
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h ^= h >> 13;
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h *= m;
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h ^= h >> 15;
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return h;
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}
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
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int dataCounter = 0;
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for (int i = 0; i < array.Length; i += 8)
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{
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for (int bitCount = 0; bitCount < 8; bitCount++)
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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return data;
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using System;
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using System.Text;
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namespace FFXIVClassic.Common
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{
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public static class Utils
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{
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private static readonly uint[] _lookup32 = CreateLookup32();
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private static uint[] CreateLookup32()
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{
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var result = new uint[256];
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for (var i = 0; i < 256; i++)
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{
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var s = i.ToString("X2");
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result[i] = s[0] + ((uint) s[1] << 16);
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}
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return result;
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}
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public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
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{
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if (bytes == null)
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{
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return string.Empty;
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}
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var hexChars = "0123456789ABCDEF".ToCharArray();
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var offsetBlock = 8 + 3;
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var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
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var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
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var sb = new StringBuilder(numLines*lineLength);
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for (var i = 0; i < bytes.Length; i += bytesPerLine)
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{
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var h = i + offset;
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line[0] = hexChars[(h >> 28) & 0xF];
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line[1] = hexChars[(h >> 24) & 0xF];
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line[2] = hexChars[(h >> 20) & 0xF];
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line[3] = hexChars[(h >> 16) & 0xF];
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line[4] = hexChars[(h >> 12) & 0xF];
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line[5] = hexChars[(h >> 8) & 0xF];
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line[6] = hexChars[(h >> 4) & 0xF];
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line[7] = hexChars[(h >> 0) & 0xF];
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var hexColumn = offsetBlock;
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var charColumn = byteBlock;
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for (var j = 0; j < bytesPerLine; j++)
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{
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if (j > 0 && (j & 7) == 0)
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{
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hexColumn++;
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}
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if (i + j >= bytes.Length)
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{
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line[hexColumn] = ' ';
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line[hexColumn + 1] = ' ';
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line[charColumn] = ' ';
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}
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else
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{
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var by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = by < 32 ? '.' : (char) by;
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}
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hexColumn += 3;
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charColumn++;
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}
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sb.Append(line);
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}
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return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray());
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}
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public static uint UnixTimeStampUTC()
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{
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uint unixTimeStamp;
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var currentTime = DateTime.Now;
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var zuluTime = currentTime.ToUniversalTime();
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var unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
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return unixTimeStamp;
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}
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public static ulong MilisUnixTimeStampUTC()
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{
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ulong unixTimeStamp;
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var currentTime = DateTime.Now;
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var zuluTime = currentTime.ToUniversalTime();
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var unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
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return unixTimeStamp;
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}
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public static ulong SwapEndian(ulong input)
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{
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return 0x00000000000000FF & (input >> 56) |
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0x000000000000FF00 & (input >> 40) |
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0x0000000000FF0000 & (input >> 24) |
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0x00000000FF000000 & (input >> 8) |
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0x000000FF00000000 & (input << 8) |
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0x0000FF0000000000 & (input << 24) |
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0x00FF000000000000 & (input << 40) |
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0xFF00000000000000 & (input << 56);
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}
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public static uint SwapEndian(uint input)
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{
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return ((input >> 24) & 0xff) |
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((input << 8) & 0xff0000) |
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((input >> 8) & 0xff00) |
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((input << 24) & 0xff000000);
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}
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public static int SwapEndian(int input)
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{
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var inputAsUint = (uint) input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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((inputAsUint << 8) & 0xff0000) |
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((inputAsUint >> 8) & 0xff00) |
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((inputAsUint << 24) & 0xff000000));
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return input;
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}
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public static uint MurmurHash2(string key, uint seed)
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{
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// 'm' and 'r' are mixing constants generated offline.
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// They're not really 'magic', they just happen to work well.
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var data = Encoding.ASCII.GetBytes(key);
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const uint m = 0x5bd1e995;
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const int r = 24;
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var len = key.Length;
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var dataIndex = len - 4;
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// Initialize the hash to a 'random' value
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var h = seed ^ (uint) len;
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// Mix 4 bytes at a time into the hash
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while (len >= 4)
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{
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h *= m;
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var k = (uint) BitConverter.ToInt32(data, dataIndex);
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
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((k << 24) & 0xff000000); // byte 0 to byte 3
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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dataIndex -= 4;
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len -= 4;
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}
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// Handle the last few bytes of the input array
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switch (len)
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{
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case 3:
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h ^= (uint) data[0] << 16;
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goto case 2;
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case 2:
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h ^= (uint) data[len - 2] << 8;
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goto case 1;
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case 1:
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h ^= data[len - 1];
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h *= m;
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break;
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}
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;
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// Do a few final mixes of the hash to ensure the last few
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// bytes are well-incorporated.
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h ^= h >> 13;
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h *= m;
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h ^= h >> 15;
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return h;
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}
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
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var dataCounter = 0;
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for (var i = 0; i < array.Length; i += 8)
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{
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for (var bitCount = 0; bitCount < 8; bitCount++)
|
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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return data;
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}
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public static string ToStringBase63(int number)
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{
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string lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
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string secondDigit = lookup.Substring((int)Math.Floor((double)number / (double)lookup.Length), 1);
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string firstDigit = lookup.Substring(number % lookup.Length, 1);
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var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
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var firstDigit = lookup.Substring(number%lookup.Length, 1);
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||||
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return secondDigit + firstDigit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,48 +1,62 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
|
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|
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<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
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xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
|
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autoReload="true"
|
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throwExceptions="false"
|
||||
internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
|
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internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log">
|
||||
|
||||
|
||||
<!-- optional, add some variabeles
|
||||
<!-- optional, add some variabeles
|
||||
https://github.com/nlog/NLog/wiki/Configuration-file#variables
|
||||
-->
|
||||
<variable name="myvar" value="myvalue"/>
|
||||
<variable name="myvar" value="myvalue" />
|
||||
|
||||
<!--
|
||||
<!--
|
||||
See https://github.com/nlog/nlog/wiki/Configuration-file
|
||||
for information on customizing logging rules and outputs.
|
||||
-->
|
||||
<targets async="true">
|
||||
<targets async="true">
|
||||
|
||||
<!--
|
||||
<!--
|
||||
add your targets here
|
||||
See https://github.com/nlog/NLog/wiki/Targets for possible targets.
|
||||
See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
|
||||
-->
|
||||
|
||||
<!--
|
||||
<!--
|
||||
Write events to a file with the date in the filename.
|
||||
<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
|
||||
layout="${longdate} ${uppercase:${level}} ${message}" />
|
||||
-->
|
||||
<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}">
|
||||
<highlight-row condition="equals('${logger}','FFXIVClassic_Lobby_Server.packets.BasePacket') and equals('${event-context:item=color}','5')" foregroundColor="White" backgroundColor="Yellow" />
|
||||
<highlight-row condition="equals('${logger}','FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}','5')" foregroundColor="White" backgroundColor="DarkMagenta" />
|
||||
</target>
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/lobby.log" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
|
||||
</targets>
|
||||
<!--<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />-->
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||
layout="[${date:format=MM/dd/yyyy HH\:mm\:ss}][${uppercase:${level}}]${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console"
|
||||
layout="[${date:format=MM/dd/yyyy HH\:mm\:ss}][${uppercase:${level}}]${message}" />
|
||||
<target xsi:type="ColoredConsole" name="packets"
|
||||
layout="${message}">
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '4')"
|
||||
backgroundColor="DarkRed" foregroundColor="NoChange" />
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Lobby_Server.packets.SubPacket') and equals('${event-context:item=color}', '5')"
|
||||
backgroundColor="DarkMagenta" foregroundColor="NoChange" />
|
||||
</target>
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
||||
<!--
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Info' writeTo='console' />
|
||||
<logger name='FFXIVClassic_Lobby_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||
<!--
|
||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||
-->
|
||||
</rules>
|
||||
</rules>
|
||||
</nlog>
|
@ -1,14 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using FFXIVClassic.Common;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct BasePacketHeader
|
||||
{
|
||||
@ -22,25 +22,25 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public class BasePacket
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
public const int TYPE_ZONE = 1;
|
||||
public const int TYPE_CHAT = 2;
|
||||
public const int BASEPACKET_SIZE = 0x10;
|
||||
|
||||
public BasePacketHeader header;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
|
||||
public BasePacketHeader header;
|
||||
|
||||
//Loads a sniffed packet from a file
|
||||
public unsafe BasePacket(String path)
|
||||
public unsafe BasePacket(string path)
|
||||
{
|
||||
byte[] bytes = File.ReadAllBytes(path);
|
||||
var bytes = File.ReadAllBytes(path);
|
||||
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
throw new OverflowException("Packet Error: Packet was too small");
|
||||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
@ -65,7 +65,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
if (bytes.Length < header.packetSize)
|
||||
@ -84,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
int packetSize = header.packetSize;
|
||||
@ -106,9 +106,9 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public List<SubPacket> GetSubpackets()
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
var subpackets = new List<SubPacket>(header.numSubpackets);
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
|
||||
while (offset < data.Length)
|
||||
subpackets.Add(new SubPacket(data, ref offset));
|
||||
@ -116,7 +116,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
return subpackets;
|
||||
}
|
||||
|
||||
public unsafe static BasePacketHeader GetHeader(byte[] bytes)
|
||||
public static unsafe BasePacketHeader GetHeader(byte[] bytes)
|
||||
{
|
||||
BasePacketHeader header;
|
||||
if (bytes.Length < BASEPACKET_SIZE)
|
||||
@ -124,7 +124,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
fixed (byte* pdata = &bytes[0])
|
||||
{
|
||||
header = (BasePacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
header = (BasePacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(BasePacketHeader));
|
||||
}
|
||||
|
||||
return header;
|
||||
@ -132,10 +132,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
@ -144,7 +144,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public byte[] GetPacketBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.packetSize];
|
||||
var outBytes = new byte[header.packetSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, BASEPACKET_SIZE);
|
||||
Array.Copy(data, 0, outBytes, BASEPACKET_SIZE, data.Length);
|
||||
return outBytes;
|
||||
@ -153,16 +153,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 || read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == 0x029B2941 || read == 0x02977DC7 || read == 0x0297D2C8 || read == 0x0230d573 ||
|
||||
read == 0x23317df || read == 0x23344a3 || read == 0x1730bdb) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
binWriter.Write(actorID);
|
||||
@ -176,15 +177,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
//Replaces all instances of the sniffed actorID with the given one
|
||||
public void ReplaceActorID(uint fromActorID, uint actorID)
|
||||
{
|
||||
using (MemoryStream mem = new MemoryStream(data))
|
||||
using (var mem = new MemoryStream(data))
|
||||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
using (var binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
using (BinaryReader binreader = new BinaryReader(mem))
|
||||
using (var binreader = new BinaryReader(mem))
|
||||
{
|
||||
while (binreader.BaseStream.Position + 4 < data.Length)
|
||||
{
|
||||
uint read = binreader.ReadUInt32();
|
||||
var read = binreader.ReadUInt32();
|
||||
if (read == fromActorID) //Original ID
|
||||
{
|
||||
binWriter.BaseStream.Seek(binreader.BaseStream.Position - 0x4, SeekOrigin.Begin);
|
||||
@ -196,49 +197,65 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
}
|
||||
}
|
||||
|
||||
public void DebugPrintPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
logger.ColorDebug(
|
||||
string.Format("IsAuth:{0} Size:0x{1:X}, NumSubpackets:{2}{3}{4}",
|
||||
header.isAuthenticated, header.packetSize, header.numSubpackets,
|
||||
Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkYellow);
|
||||
|
||||
foreach (var sub in GetSubpackets())
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#region Utility Functions
|
||||
|
||||
public static BasePacket CreatePacket(List<SubPacket> subpackets, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)subpackets.Count;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = (ushort) subpackets.Count;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
foreach (var subpacket in subpackets)
|
||||
header.packetSize += subpacket.header.subpacketSize;
|
||||
|
||||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
int offset = 0;
|
||||
foreach (SubPacket subpacket in subpackets)
|
||||
var offset = 0;
|
||||
foreach (var subpacket in subpackets)
|
||||
{
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, offset, subpacketData.Length);
|
||||
offset += (ushort)subpacketData.Length;
|
||||
offset += (ushort) subpacketData.Length;
|
||||
}
|
||||
|
||||
Debug.Assert(data != null && offset == data.Length && header.packetSize == 0x10 + offset);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(SubPacket subpacket, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
byte[] data = null;
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
@ -248,42 +265,41 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
data = new byte[header.packetSize - 0x10];
|
||||
|
||||
//Add Subpackets
|
||||
byte[] subpacketData = subpacket.GetBytes();
|
||||
var subpacketData = subpacket.GetBytes();
|
||||
Array.Copy(subpacketData, 0, data, 0, subpacketData.Length);
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static BasePacket CreatePacket(byte[] data, bool isAuthed, bool isEncrypted)
|
||||
{
|
||||
|
||||
Debug.Assert(data != null);
|
||||
|
||||
//Create Header
|
||||
BasePacketHeader header = new BasePacketHeader();
|
||||
var header = new BasePacketHeader();
|
||||
|
||||
header.isAuthenticated = isAuthed ? (byte)1 : (byte)0;
|
||||
header.isEncrypted = isEncrypted ? (byte)1 : (byte)0;
|
||||
header.numSubpackets = (ushort)1;
|
||||
header.isAuthenticated = isAuthed ? (byte) 1 : (byte) 0;
|
||||
header.isEncrypted = isEncrypted ? (byte) 1 : (byte) 0;
|
||||
header.numSubpackets = 1;
|
||||
header.packetSize = BASEPACKET_SIZE;
|
||||
header.timestamp = Utils.MilisUnixTimeStampUTC();
|
||||
|
||||
//Get packet size
|
||||
header.packetSize += (ushort)data.Length;
|
||||
header.packetSize += (ushort) data.Length;
|
||||
|
||||
BasePacket packet = new BasePacket(header, data);
|
||||
var packet = new BasePacket(header, data);
|
||||
return packet;
|
||||
}
|
||||
|
||||
public static unsafe void EncryptPacket(Blowfish blowfish, BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
@ -292,7 +308,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
@ -302,15 +318,14 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static unsafe void DecryptPacket(Blowfish blowfish, ref BasePacket packet)
|
||||
{
|
||||
byte[] data = packet.data;
|
||||
var data = packet.data;
|
||||
int size = packet.header.packetSize;
|
||||
|
||||
int offset = 0;
|
||||
var offset = 0;
|
||||
while (offset < data.Length)
|
||||
{
|
||||
if (data.Length < offset + SubPacket.SUBPACKET_SIZE)
|
||||
@ -319,7 +334,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
SubPacketHeader header;
|
||||
fixed (byte* pdata = &data[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (data.Length < offset + header.subpacketSize)
|
||||
@ -330,24 +345,17 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
offset += header.subpacketSize;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void DebugPrintPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
//Console.BackgroundColor = ConsoleColor.DarkYellow;
|
||||
|
||||
Log.Debug("IsAuth: {0} Size: 0x{1:X}, NumSubpackets: {2}{3}{4}", header.isAuthenticated, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
foreach (SubPacket sub in GetSubpackets())
|
||||
{
|
||||
sub.DebugPrintSubPacket();
|
||||
}
|
||||
|
||||
//Console.BackgroundColor = ConsoleColor.Black;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static class LoggerExtensions
|
||||
{
|
||||
public static void ColorDebug(this Logger logger, string message, ConsoleOutputColor color)
|
||||
{
|
||||
var logEvent = new LogEventInfo(LogLevel.Debug, logger.Name, message);
|
||||
logEvent.Properties["color"] = (int) color;
|
||||
logger.Log(logEvent);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace FFXIVClassic_Lobby_Server.packets
|
||||
{
|
||||
@ -27,13 +28,13 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public class SubPacket
|
||||
{
|
||||
public static Logger Log = LogManager.GetCurrentClassLogger();
|
||||
public const int SUBPACKET_SIZE = 0x10;
|
||||
public const int GAMEMESSAGE_SIZE = 0x10;
|
||||
private static readonly Logger logger = LogManager.GetCurrentClassLogger();
|
||||
public byte[] data;
|
||||
public GameMessageHeader gameMessage;
|
||||
|
||||
public SubPacketHeader header;
|
||||
public GameMessageHeader gameMessage;
|
||||
public byte[] data;
|
||||
|
||||
public unsafe SubPacket(byte[] bytes, ref int offset)
|
||||
{
|
||||
@ -42,14 +43,15 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
fixed (byte* pdata = &bytes[offset])
|
||||
{
|
||||
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
header = (SubPacketHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
|
||||
}
|
||||
|
||||
if (header.type == 0x3)
|
||||
{
|
||||
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
|
||||
{
|
||||
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
gameMessage =
|
||||
(GameMessageHeader) Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
|
||||
}
|
||||
}
|
||||
|
||||
@ -72,8 +74,8 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = new GameMessageHeader();
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = new GameMessageHeader();
|
||||
|
||||
gameMessage.opcode = opcode;
|
||||
header.sourceId = sourceId;
|
||||
@ -89,13 +91,13 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
this.data = data;
|
||||
|
||||
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
header.subpacketSize = (ushort) (SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
|
||||
}
|
||||
|
||||
public SubPacket(SubPacket original, uint newTargetId)
|
||||
{
|
||||
this.header = new SubPacketHeader();
|
||||
this.gameMessage = original.gameMessage;
|
||||
header = new SubPacketHeader();
|
||||
gameMessage = original.gameMessage;
|
||||
header.subpacketSize = original.header.subpacketSize;
|
||||
header.type = original.header.type;
|
||||
header.sourceId = original.header.sourceId;
|
||||
@ -105,10 +107,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public byte[] GetHeaderBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(header);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(header);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(header, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
@ -117,10 +119,10 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public byte[] GetGameMessageBytes()
|
||||
{
|
||||
int size = Marshal.SizeOf(gameMessage);
|
||||
byte[] arr = new byte[size];
|
||||
var size = Marshal.SizeOf(gameMessage);
|
||||
var arr = new byte[size];
|
||||
|
||||
IntPtr ptr = Marshal.AllocHGlobal(size);
|
||||
var ptr = Marshal.AllocHGlobal(size);
|
||||
Marshal.StructureToPtr(gameMessage, ptr, true);
|
||||
Marshal.Copy(ptr, arr, 0, size);
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
@ -129,7 +131,7 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
byte[] outBytes = new byte[header.subpacketSize];
|
||||
var outBytes = new byte[header.subpacketSize];
|
||||
Array.Copy(GetHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
|
||||
|
||||
if (header.type == 0x3)
|
||||
@ -142,17 +144,20 @@ namespace FFXIVClassic_Lobby_Server.packets
|
||||
public void DebugPrintSubPacket()
|
||||
{
|
||||
#if DEBUG
|
||||
// todo: create new target for colourful packet logging
|
||||
Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(GetHeaderBytes()));
|
||||
|
||||
logger.ColorDebug(
|
||||
string.Format("Size:0x{0:X} Opcode:0x{1:X}{2}{3}", header.subpacketSize, header.type,
|
||||
Environment.NewLine,
|
||||
Utils.ByteArrayToHex(GetHeaderBytes())), ConsoleOutputColor.DarkRed);
|
||||
|
||||
if (header.type == 0x03)
|
||||
{
|
||||
Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE));
|
||||
}
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(GetGameMessageBytes(), SUBPACKET_SIZE),
|
||||
ConsoleOutputColor.DarkRed);
|
||||
|
||||
Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
logger.ColorDebug(Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE),
|
||||
ConsoleOutputColor.DarkMagenta);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -34,7 +34,9 @@
|
||||
<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log"
|
||||
layout="[${date:format=MM/dd/yyyy HH\:mm\:ss}][${uppercase:${level}}]${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console"
|
||||
layout="[${date:format=MM/dd/yyyy HH\:mm\:ss}][${uppercase:${level}}]${message}">
|
||||
layout="[${date:format=MM/dd/yyyy HH\:mm\:ss}][${uppercase:${level}}]${message}" />
|
||||
<target xsi:type="ColoredConsole" name="packets"
|
||||
layout="${message}">
|
||||
<highlight-row
|
||||
condition="equals('${logger}', 'FFXIVClassic_Map_Server.packets.BasePacket') and equals('${event-context:item=color}', '6')"
|
||||
backgroundColor="DarkYellow" foregroundColor="NoChange" />
|
||||
@ -50,7 +52,8 @@
|
||||
<rules>
|
||||
<!-- add your logging rules here -->
|
||||
<logger name='*' minlevel='Trace' writeTo='file' />
|
||||
<logger name='*' minlevel='Trace' writeTo='console' />
|
||||
<logger name='*' minlevel='Info' writeTo='console' />
|
||||
<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
|
||||
<!--
|
||||
Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
|
||||
<logger name="*" minlevel="Debug" writeTo="f" />
|
||||
|
@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using FFXIVClassic.Common;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
Loading…
Reference in New Issue
Block a user